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Recent content by MrE

  1. MrE

    People News Leonard Boyarsky has joined Obsidian Entertainment

    You can go on repeating that, let's see what they're going to go with (definitely not what I suggested, keep guessing).
  2. MrE

    Interview Brian Heins talks about Tyranny and the nature of evil at PCGamesN

    Thanks. Perhaps 'the most common' would be more appropriate than 'main' - seems that in the ancient times events such as floods/volcano eruptions/earthquakes/invasions of foreign armies were considered on a par with let's say a heavy thunderstorm. Ancient people, even the unwashed villagers who...
  3. MrE

    People News Leonard Boyarsky has joined Obsidian Entertainment

    The visuals sure did. And Josh's tweaks to SPECIAL. Why not. They should push themselves a bit sometimes. The problem is with wishful thinking, not with the scale of goals. I agree. But now, with experience from F:T, Arcanum and ToEE, I think it could be done right. Also fully agree on...
  4. MrE

    People News Leonard Boyarsky has joined Obsidian Entertainment

    Hopefully nothing related to Fallout as long as Bethesda owns the IP. Waste of time and resources, all their games are going to be decreed non-canon one day, mark my words. This. And revive BI's Torn too. Would be best if inXile and Obsidian merged, the two of them have the best talent in...
  5. MrE

    Interview Brian Fargo and Josh Sawyer Mega-Interview at PC Gamer

    Unless you own a system, you have to choose between licensing and creating one, so perhaps they decided it would be cheaper for Josh to do it in-house. Sure, it takes more time than just going and buying one but that's the trade-off. RPGs are in general more replayable than other genres but...
  6. MrE

    Interview Brian Heins talks about Tyranny and the nature of evil at PCGamesN

    Depends what you mean by 'traditional evil'. Because in ancient times, which Tyranny is supposed to take inspiration from to some extent, the fact that 'there are people with power over other people's lives' is about the main source of misfortune - one man's loss is another man's gain. No...
  7. MrE

    Development Info Josh Sawyer's GDC 2016 talk about attribute tuning in Pillars of Eternity

    Yes, maybe there should be a threshold determining whether your aim gets back to default per encounter or per rest.
  8. MrE

    Development Info Josh Sawyer's GDC 2016 talk about attribute tuning in Pillars of Eternity

    He left them out, no doubt about that. But, even if that doesn't make any sense for spells, it might (hehe) be considered relevant in case of guns and crossbows in a way. After you shoot a few times your muscles are going to feel it (especially if you perform an Aimed Shot, which takes more AP...
  9. MrE

    Development Info Josh Sawyer's GDC 2016 talk about attribute tuning in Pillars of Eternity

    FeelTheRads has got a point. Even in Fallout, where you don't control your party members directly, you get a lot of variety based on what characters you take along (also with respect to how high you set your CHA), which is probably especially visible in combat as there are some really shit...
  10. MrE

    Development Info Josh Sawyer's GDC 2016 talk about attribute tuning in Pillars of Eternity

    Not much of a difference for competent players. But of course nobody is saying PoE is as bad as Bethesda's shit. I'd like to stress that this is a completely new system. For example in the first Fallout there was a lot of fun to be had discovering the system by trying different builds and...
  11. MrE

    Interview Brian Heins talks about Tyranny and the nature of evil at PCGamesN

    'Lie' - that's kind of revealing their subjective opinion on the matter, hopefully they don't carry it over to the game, that would actually go against their plan to offer players freedom. Brian (and the rest of the team) should read The Prince.
  12. MrE

    Development Info Josh Sawyer's GDC 2016 talk about attribute tuning in Pillars of Eternity

    No, a rhetorical one. Intended to suggest there's no challenge in either of the situations (therefore neither is really fun).
  13. MrE

    Game News Baldur's Gate: Siege of Dragonspear Released

    Maybe it's Obsidian/Paradox secret plot - the more we hear 'tranny' the more we're getting prepared for 'Tranny'.
  14. MrE

    Development Info Josh Sawyer's GDC 2016 talk about attribute tuning in Pillars of Eternity

    Agree. Maybe it's the nostalgia speaking but yes. Of course there's a lot of various improvements that could be introduced - just not the ones Josh suggested for F3(VB). I think perhaps if the primary statistics had more direct influence on the game besides influencing secondary stats then...
  15. MrE

    Game News Baldur's Gate: Siege of Dragonspear Released

    I remember when X-Files got blasted for the third episode in this new 10th season - LGBT crowd attacked them for representing a trans character in an 'incorrect' way. Were the guys at Beamdog trying to suck up to that social group and attract new customers with their 'progressve' writing? Or are...

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