Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Recent content by phosphorus

  1. phosphorus

    Vapourware End State - turn-based tactics by Finnish lunatic - now available on Early Access(!)

    Well you did save yourself a couple of years of waiting. Not everyone has been so lucky. :troll:
  2. phosphorus

    Vapourware End State - turn-based tactics by Finnish lunatic - now available on Early Access(!)

    Nice to hear it! Yeah I have been on this quest for a long time. You are correct, the calculations can get pretty complex. In case you are interested, I will write few random technical details here: The tile system in End State is based on 1m*1m*1m tiles (basically voxels, though we don't...
  3. phosphorus

    Vapourware End State - turn-based tactics by Finnish lunatic - now available on Early Access(!)

    Ask a lunatic anything: https://discord.gg/KjdhP6n
  4. phosphorus

    Vapourware End State - turn-based tactics by Finnish lunatic - now available on Early Access(!)

    You are right, there won't be sectors. There is movement along the roads to mission locations and encounters might happen on the way. It is real-time with pause kind of thing (PS. my favorite old school X-Com is Apocalypse).
  5. phosphorus

    Vapourware End State - turn-based tactics by Finnish lunatic - now available on Early Access(!)

    Thanks! I am also happy to see Xenonauts 2 having such success in Kickstarter. :) Brekovia is correct. The information on the site might be bit dated, the actual location is not so specific as in that old illustration. Here is a low-resolution preview of the current map:
  6. phosphorus

    Vapourware End State - turn-based tactics by Finnish lunatic - now available on Early Access(!)

    Yes it was meant for you, I wanted to share it to others as well. :) What I can tell you is that the game is set in a fictional wartorn eastern-european country, where your group is tasked to hunt down members of a terrorist network. The strategic map is realized as a "real-time satellite...
  7. phosphorus

    Vapourware End State - turn-based tactics by Finnish lunatic - now available on Early Access(!)

    How the AP system preference has evolved in my deranged brain meats is like this First versions (2008 or something), action points only, 2 AP cardinal, 3 AP diagonal movement, varying attack AP cost. Total AP around 30. Next "good idea" was to separate movement points (MP) and action points...
  8. phosphorus

    Vapourware End State - turn-based tactics by Finnish lunatic - now available on Early Access(!)

    Nope. No. Definitely not. Totally different guy :shredder:
  9. phosphorus

    Vapourware End State - turn-based tactics by Finnish lunatic - now available on Early Access(!)

    I am wondering what do you think is the best kind of cover system for this type of game? Being tile-based etc. A realistic line-of-sight based system, or a more abstract one? Having tested these systems, what I have found is that for line-of-sight based system it is more difficult for the...

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom