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mechanics

  1. Not.AI

    Incline What can be done about excessive loot?

    What can be done about excessive loot? That doesn't make a game more shit? Let's also rank the options with a -10 to 10. -10 are bad "solutions" that make a game even worse. +10 are actually the best solutions that make the game better. I'll start: [+3] Allow converting excess loot into...
  2. JustLooking

    Retarded mechanics/features that never works out

    Recently I've been thinking about all the bad designs and features that I've encountered in my short journey with RPGs and games in general that somehow are repeated over and over again and they are always hot mess and pretty much never work out. I would like to dedicate this thread to gather as...
  3. Princess Maker style games and other Non-Combat mecahnics

    What ideas you have for RPGs that are not your usual combat or pseudo-combat( Griflands "Diplomacy", Thea's card based "Skill Checks") And that aren't just CYOA scripted branches with skill checks( Disco Elysium) You have survival games and base management games(Rimworld) but they aren't...
  4. deuxhero

    Picking calibers to include? (Deus Ex/Bloodline style shooter hybrid, but applicable to other RPGs)

    What should a developer consider when picking what and how many calibers of ammo to include in a game? Assuming there is no retarded loot treadmill where everyone at the start has 22s and everyone at the end uses 5.7 while newer guns do more damage purely because they look cooler. I think it's...

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