Andhaira
Arcane
- Joined
- Nov 25, 2007
- Messages
- 1,868,990
Arcanum was a flawed game. Ultimately, it's flaws overshadowed it's plus points, and I never finished it as a result, though I always mean to come back to it some day.
However, I like the setting a lot. I feel it has great potential. I would LOVE for a true sequel to be made, though the following should be included in the game for a real CRPG experience:
-Fully turnbased combat. No real time combat option.
-Deep chracter generation that is front loaded. What that means is that you get a lot of points to spend on your character at char gen, to truly make the character you want as well as making him fairly competent. Remeber, char gen represents everything your character has learned thus far in life. It should be an immensely satisfying experience. Arcanum's character gen was NOT satisfying as you only got a few measly points to pump into your stats. The sequel should have around 3X the points to spend at char gen.
-Full party generation. You should be allowed to generate a party of 6 characters. There should be no joinable NPC's in the game. If one of your charcters dies during the game, you will have to live with it or reload. Also, the game should be balanced for 6 charcters. You MUST choose 6 PCs at char gen, you can't choose fewer. So no reatrdedness like making a single character and trying to play the gaem that way, like Gamefaqs faggy singfle PC challenges. It would be too much of a headache to program and would take time away from what is truly important.
-Lots of spells. No more faggy one spell per level, but lots of spells per level in every college. Lots and lots ofutility spells. In fact, most spells should be utility spells useful both in and out of combat. Some spells should only be useful outside of combat. Spells should be balanced with each other, and no broken spells (Harm, I am looking at you) People shoudl turn against you if you use magick in the open in cities, and some would decline giving you quests.
-Lots of technological gadgets and blueprints to make them. Technology should be quite strong, but not as strong as magick. This will be balanced by the fact that people wont hate you for using technology, unlike magick. Furthermore , lots of cool gadgets that have no use in combat whatsoever.
-Battle disciplines/techniques. A PC who is a pure swordsman, with neither magick nor technology should have a chance to stand up to practitioners of each. This is represented by battle disciplines, that allow him to perform cool moves such as tripping opponents in battle, disarming, causing them to become mute (so they can't cast spells),breaking their weapons/gadgets, etc etc.
-Talents/Feats. Lots and lots of them.
-No elves, dwarves or half-elves. All these races should have died out a long time ago. Only Humans, Man-Orc, Ogres and Gnomes should be allowed as races.
-A sandbox game, with no real plot or stroyline. Kind of like Morrowind, but even less of a plot than that.
-Lots of boss fights. Tons of boss fights, mostly against a singular unique creature, like a draogn, or a kraken, etc etc.
-An interactable world like Ultima 7's.
-Diseases like in the Realms of Arkania series.
The above is what I have so far, things I would like to see in an Arcanum sequel. All of these things are doable, IMO.
Post your wishlist, just ensure that it is doable within the time constraints and the budgetary constraints of an AAA developer.
DISCUSS!!
However, I like the setting a lot. I feel it has great potential. I would LOVE for a true sequel to be made, though the following should be included in the game for a real CRPG experience:
-Fully turnbased combat. No real time combat option.
-Deep chracter generation that is front loaded. What that means is that you get a lot of points to spend on your character at char gen, to truly make the character you want as well as making him fairly competent. Remeber, char gen represents everything your character has learned thus far in life. It should be an immensely satisfying experience. Arcanum's character gen was NOT satisfying as you only got a few measly points to pump into your stats. The sequel should have around 3X the points to spend at char gen.
-Full party generation. You should be allowed to generate a party of 6 characters. There should be no joinable NPC's in the game. If one of your charcters dies during the game, you will have to live with it or reload. Also, the game should be balanced for 6 charcters. You MUST choose 6 PCs at char gen, you can't choose fewer. So no reatrdedness like making a single character and trying to play the gaem that way, like Gamefaqs faggy singfle PC challenges. It would be too much of a headache to program and would take time away from what is truly important.
-Lots of spells. No more faggy one spell per level, but lots of spells per level in every college. Lots and lots ofutility spells. In fact, most spells should be utility spells useful both in and out of combat. Some spells should only be useful outside of combat. Spells should be balanced with each other, and no broken spells (Harm, I am looking at you) People shoudl turn against you if you use magick in the open in cities, and some would decline giving you quests.
-Lots of technological gadgets and blueprints to make them. Technology should be quite strong, but not as strong as magick. This will be balanced by the fact that people wont hate you for using technology, unlike magick. Furthermore , lots of cool gadgets that have no use in combat whatsoever.
-Battle disciplines/techniques. A PC who is a pure swordsman, with neither magick nor technology should have a chance to stand up to practitioners of each. This is represented by battle disciplines, that allow him to perform cool moves such as tripping opponents in battle, disarming, causing them to become mute (so they can't cast spells),breaking their weapons/gadgets, etc etc.
-Talents/Feats. Lots and lots of them.
-No elves, dwarves or half-elves. All these races should have died out a long time ago. Only Humans, Man-Orc, Ogres and Gnomes should be allowed as races.
-A sandbox game, with no real plot or stroyline. Kind of like Morrowind, but even less of a plot than that.
-Lots of boss fights. Tons of boss fights, mostly against a singular unique creature, like a draogn, or a kraken, etc etc.
-An interactable world like Ultima 7's.
-Diseases like in the Realms of Arkania series.
The above is what I have so far, things I would like to see in an Arcanum sequel. All of these things are doable, IMO.
Post your wishlist, just ensure that it is doable within the time constraints and the budgetary constraints of an AAA developer.
DISCUSS!!