Gylfi.Fenriz.Conquests
Augur
- Joined
- Mar 13, 2008
- Messages
- 285
Hello.
As i believe that the best works in humanity come when someone's strong enough to reunite differences, like a revolutionary rallies people of different classes, a writer recombines styles, and a game designer in the 90's inserts puzzles in a, say, platform game like Shadow of the Beast or in an RPG like Fallout and Deus ex,
Also, as i believe it's strange that a videogame can't be "an adventure", which is a lingo only madmen can understand and the normies would think us dumb and they do! We're currently considered like serial killers at best, thank you consoles and market experts for GTA and call of duty (Uncharted tries to insert adventure bits to pick us up),
And finally seen as i'm not a big fan of rpgs though i played many back in the days, before and after the apocalypse that was Doom (i was already a big boy), and, like many here i bet, i'm one of those old time players who, when they play, say, an RTS, they become RTS hardcores, but they remain Sierra games lovers and Flight sim fans.
I ask
Since i simply can't sift through millions of posts to find it, can you guys list the main RPG's out there (indie or not), and after a colon, list the adventure bits that are in them?
For example, what adventure bits are there in Wasteland 2 and Age of Decadence?
What are the adventure bits?
First, verbs to inspect the world;
second, words that describe the environment, not dialogue;
third, puzzles: a moment in the game that requires an intelligent action to get a better result in a quest, including waiting for nighttime to find a needed person, or planting that damn recorder in somebody's desk, or guessing the computer access code by looking at a picture nearby. Anything like that is a puzzle.
oh and plz don't just blurb "yeah there's no adventure in whatever game", please consider the given game 3 times before posting. Puzzles are often hidden in fluid action bits.
As i believe that the best works in humanity come when someone's strong enough to reunite differences, like a revolutionary rallies people of different classes, a writer recombines styles, and a game designer in the 90's inserts puzzles in a, say, platform game like Shadow of the Beast or in an RPG like Fallout and Deus ex,
Also, as i believe it's strange that a videogame can't be "an adventure", which is a lingo only madmen can understand and the normies would think us dumb and they do! We're currently considered like serial killers at best, thank you consoles and market experts for GTA and call of duty (Uncharted tries to insert adventure bits to pick us up),
And finally seen as i'm not a big fan of rpgs though i played many back in the days, before and after the apocalypse that was Doom (i was already a big boy), and, like many here i bet, i'm one of those old time players who, when they play, say, an RTS, they become RTS hardcores, but they remain Sierra games lovers and Flight sim fans.
I ask
Since i simply can't sift through millions of posts to find it, can you guys list the main RPG's out there (indie or not), and after a colon, list the adventure bits that are in them?
For example, what adventure bits are there in Wasteland 2 and Age of Decadence?
What are the adventure bits?
First, verbs to inspect the world;
second, words that describe the environment, not dialogue;
third, puzzles: a moment in the game that requires an intelligent action to get a better result in a quest, including waiting for nighttime to find a needed person, or planting that damn recorder in somebody's desk, or guessing the computer access code by looking at a picture nearby. Anything like that is a puzzle.
oh and plz don't just blurb "yeah there's no adventure in whatever game", please consider the given game 3 times before posting. Puzzles are often hidden in fluid action bits.
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