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Age Of Decadence - Quests/Stats/Spoilers!

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany
Since the game is now released and i can't seem to find any thread about it on the first page of RPG discussion... this will be the thread.
Just discuss your attempts, expectations, questions, whatever...

Gonna get this started with a question of my own: Why do i have to pay for the damn refugees to advance my commercium quest line? i have a loremaster with high intelligence, charisma and perception 9/9/8 and very low strength, dexterity and constitution 4/6/4. Obviously my character doesn't plan to take over the world in fair and straightforward combat and the only 3 possible outcomes for helping the refugees are as far as i know to get my money back, to get some armor which is supposed to be good but in my case good for what? i don't think the game has any armor checks outside of combat. and the 3rd outcome is to get killed by the fucking refugee when i ask for the money he promised in a 3vs1 fight with him swinging a big hammer. of course i could just pay for them and get my money back, but what's the point if i was originally sent to speak to the guards and bribe them? why can't i speak with the guards any more if i just leave the conversation so i don't have to pay for the damn refugees? why does my character suddenly feel such an urge to be the good guy after he just killed another loremaster in fucking cold blood?

EDIT: Just realized the attempt to talk to the guards after leaving the conversation about the refugees was blocked due to the fact that i had forgotten to get the commercium quest. My bad. Still, there was no conversational option to tell the guards that you just don't care about the refugees any more than they do. it seems to me such an option should exist.
 
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Shin

Cipher
Joined
Jan 5, 2015
Messages
683
As my non-persuasive assassin, I payed the guy 150 to get into the city (he promised me to pay me 10x back), talked to him again at the shops, got my 150 back. Then my quest took my other places so I haven't been able to check if he's going to come through with the rest of the money.

Now for my own question; what do scopes on ranged weapons do? The description doesn't note any difference from the regular ones.
 

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany
As my non-persuasive assassin, I payed the guy 150 to get into the city (he promised me to pay me 10x back), talked to him again at the shops, got my 150 back. Then my quest took my other places so I haven't been able to check if he's going to come through with the rest of the money.

Now for my own question; what do scopes on ranged weapons do? The description doesn't note any difference from the regular ones.
yeah, he doesn't as far as i know. he thinks you were taking advantage of his situation and he doesn't owe you any more money than what you paid even if he was the one to suggest a tenfold repayment. google reveals that he will offer a quest at some point so there's that.
did you check the special attacks on the rangend weapon with and without scope? the game is weird when it comes to tooltips on weapons. very weird even. i have a dagger equipped and the tooltip says: to hit chance + 15%, critical strike chance - 15% and if I double click on the dagger the conversation log says: Bonus to your critical strike chance - 100%. ????????? I'm fairly sure they mean to say my critical strike chance is increased by 100% since it's a dagger and not decreased but they use + and - both as a + in that case... wtf?
And then the breakdown in the character menu says critical strike weapon bonus 5...
 
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Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany
thanks, i knew there had to be something somewhere but i never thought of looking anywhere outside of general rpg discussion.
 

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