Kjujik
Educated
It’s been bugging me for quite some time, so after lurking a bit in this obviously prestigious magazine, finally decided to sign up.
The typical criminal defence quest in most RPG’s always goes for the same ol’ tired goody-two-shoes jury of peers fair trial nonsense. Just think of Rolgan’s trial in NWN or the murder trial quest in NWN2. Someone is accused of murder. You interrogate the witnesses (only direct examination and no cross – what gives!). Than the jury raises torches to show their verdict. I know the most dev’s are based In Anglo-Saxon culture, but why can’t they try to make things more realistic.
In the ‘ye good old days’ (TM) we had Inquisition, confessions were extracted by torture, hell even the witnesses got tortured to see if they were lying. And what about the trial of water/fire/combat or burning at stake. The cool stuff we always wanted to do but never had the chance to IRL. And it would make for a much more interesting quest, instead of just talking some BS and waiting for the juror to raise a torch. Why not let the player fight as representative of the accused to prove his innocence. To let him bribe or intimidate the judge/jury. Or to accuse someone else of causing the crime through sorcery – ensuing in a lynch mob scene. The possibilities are endless.
So far the only games that IMHO got it right were Fallout 2 with the Joshua quest in Vault City – you got real taste of oppressive police state – or TWicher series – with the lynch mob scenes (especially in TWicher 1, where you could choose to just slaughter the whole village to defend the witch).
Anyway, what is the opinion of prestigious posters on this subject?
The typical criminal defence quest in most RPG’s always goes for the same ol’ tired goody-two-shoes jury of peers fair trial nonsense. Just think of Rolgan’s trial in NWN or the murder trial quest in NWN2. Someone is accused of murder. You interrogate the witnesses (only direct examination and no cross – what gives!). Than the jury raises torches to show their verdict. I know the most dev’s are based In Anglo-Saxon culture, but why can’t they try to make things more realistic.
In the ‘ye good old days’ (TM) we had Inquisition, confessions were extracted by torture, hell even the witnesses got tortured to see if they were lying. And what about the trial of water/fire/combat or burning at stake. The cool stuff we always wanted to do but never had the chance to IRL. And it would make for a much more interesting quest, instead of just talking some BS and waiting for the juror to raise a torch. Why not let the player fight as representative of the accused to prove his innocence. To let him bribe or intimidate the judge/jury. Or to accuse someone else of causing the crime through sorcery – ensuing in a lynch mob scene. The possibilities are endless.
So far the only games that IMHO got it right were Fallout 2 with the Joshua quest in Vault City – you got real taste of oppressive police state – or TWicher series – with the lynch mob scenes (especially in TWicher 1, where you could choose to just slaughter the whole village to defend the witch).
Anyway, what is the opinion of prestigious posters on this subject?