Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Vapourware Cryamore (Kickstarter Game) - Funniest Update I've Seen

cpmartins

Cipher
Joined
Jan 9, 2007
Messages
535
Location
Brasil
And now I'm making money off drawn porn
inbefore "pliz halp ai stole my job!"
So novelAI's image generator already hyperfocused on anime and furry stuff:

View attachment 31970

Obviously, the porn artist industry is freaking out. The end of people's careers can now be measured in probably months, not years. I'm already hearing of commission artists, who make a living drawing degenerate shit, going back to school/training. It's a sad situation all around, but....

so much for that 15k/month this guy is supposedly making.
Guess they should, learn to code.
yeah-csi-miami.gif
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
learn to code.
Code-writing neural networks already exist. They're still not perfect, but code monkeys are definitely next on the way out.
Just learn to write the AIs that write the code.
I almost did that - I was starting to look into neural networks back in 2003, before quitting IT completely. Sometimes I ponder how things could have turned out if I didn't.
I take it you don't write code then.
Not anymore.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Code-writing neural networks already exist. They're still not perfect, but code monkeys are definitely next on the way out.
Based on what I've seen from them, I don't think they'll put coders out of business. The thing with AI-generated content is that AI is very good at generating code-shaped code, just as it's very good at generating fact-shaped facts: Confidently, and often wrong. Confidently wrong is the worst kind of code, because it compiles and appears to do a thing...just not the right thing. Someone has to then clean that shit up. Like facts, the problem is that there are inevitably at least two ways to state a thing: In the positive, and in the negative. "If Not X, then Y", is shaped very similarly to "If X, then not Y". The result is that AI code frequently puts things in backwards. So it does a good job generating code-shaped code, but not a very good job making sure it is doing the right thing and not exactly the opposite thing.

If the AI could write real code, the singularity would begin immediately, because you could just tell the AI to write a better AI capable of telling itself to write a better AI.

It's very different from creating a shitty Japanese pornographic cartoon.
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
The thing with AI-generated content is that AI is very good at generating code-shaped code, just as it's very good at generating fact-shaped facts: Confidently, and often wrong.
The same largely applies to text generation, but things are improving.
I don't think they'll put coders out of business.
Out of business - probably not, at least not at first. But they can overtake certain tasks and streamline and speed up others, reducing the number of human-hours needed. This will considerably decrease the demand for coders, especially on entry-level positions, and shrink the job market. Just like what automation did to factory workers - they haven't disappeared, but are much fewer and poorer than they used to be.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Out of business - probably not, at least not at first. But they can overtake certain tasks and streamline and speed up others, reducing the number of human-hours needed. This will considerably decrease the demand for coders, especially on entry-level positions, and shrink the job market. Just like what automation did to factory workers - they haven't disappeared, but are much fewer and poorer than they used to be.
This is predicated on the demand for code being fixed or otherwise inflexible. But unlike manufacturing, which is physical and thus there are limitations on how much stuff can be manufactured or consumed, code is not a physical good that is consumed by humans or produced from physical materials. The ability to generate more code faster will simply result in things demanding more code. Observe the vidya game, where a modern vidya game has bajillion times more code than the before. The ability to generate code faster has done nothing to satisfy the demand for even more code. If anything, code is an arms race and the ability by your rivals to produce more code demands the ability to produce even more code on your part.
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
Observe the vidya game, where a modern vidya game has bajillion times more code than the before.
I don't have hard data on this, but I have the impression that the size of a typical AAA game development team size peaked about 10-15 years ago. Material or not, the end market is limited.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
29,880
if coders don't want to be replaced by ai maybe they should start doing ther job and make gaems that actually work?
 

Dwarvophile

Liturgist
Joined
Dec 1, 2015
Messages
1,452
A very brief description of the game:
An Action-RPG focused on exploration, deep puzzles, and a mystical story.

They had a successful Kickstarter campaign eight years ago. They seem to have gotten Atlus as a publisher.

BUT!

I couldn't care less about the game, I saw this update while working on the "Upcoming RPGs" thread, and I just had to share. While I have seen/read a lot of funny shit in my days, this one is up there on the hilarity scale. Be sure to also read the comments. Am I heartless? You decide.
giphy.gif


UPDATE #77
Pinned
The Final Cryamore Kickstarter Update
da4b106573e2d451c7f4ac0a03c07316_original.png

NostalgiCOCreator
February 1, 2021


Rob, the primary creator of Cryamore writing.

Before I begin the main topic, I have a few words to say to the very kind-hearted backers who have shown us nothing but endearing support and love during the development of this game: If it wasn’t for you, we wouldn’t have gotten as far as we have at this point. Cryamore has had a very rough development, and has now gained quite a lot of “Kickstarter notoriety” despite having a very passionate group of fans who still want to see it in its due glory.

Indie game development for a project of this magnitude is brutally difficult (life circumstances that pop up notwithstanding, as we have had plenty of that happen to us), and back when we regularly read the update comments, you were the ones that kept us going, even during dark periods. Thank you from the bottom of our hearts. Me, Alan, and the rest of the remaining core team have nothing but appreciation, love, and respect for you. Your actions and behavior is why we’re still going to keep developing this game to the fullest.

Now, to the main topic.

The Main Topic

To every backer that has given us grief, ostracized and trolled us, and wrote very disparaging remarks: we don’t want this game tainted with money from cruel people, most of which who only paid $15 out of their wallets. Kickstarter is a platform designed to literally help kickstart projects and every last person that fit the aforementioned definition has completely ignored this fact and did the opposite. You are incredibly entitled, ignored all the information we've been trying to communicate, and none of us on the team likes you. We shouldn’t have PTSD from hearing the word “Kickstarter” or from visiting this page, but now, we do.

We were essentially kids when we launched this campaign, and I was in a completely different living situation. Horrible, money-sucking, born-in cult-related marriage where I was being controlled to only make money a specific way, was stuck in the cult, and eventually me leaving the cult resulted in stripping away literally everything in my life. My emotionally abusive ex secretly committed infidelity and adultery several times while I was trying to make ends meet and work on the game while being pressured by her, and my waking up process afterwards in said cult led to me having to cut off my family, as they outcasted me for superficial religious reasons. Juggling all of that has put a number on my mental health. I lost everything and hit rock bottom. I’ve dealt with depression the entire time of the project and it got remarkably worse 2016 onward, as I divorced her and then later moved cross-country to avoid cult members bugging me. This all sounds outrageous, but it is the flat-out truth.

Other team members like Alan went thru bad ordeals as well, such as his father’s passing, and your comments really did a number on him. We also had to deal with a team member siphoning off our contractors for their own personal gain/project. This person has been publicly “cancelled” for sexually predatory reasons not related to this project, and isn’t working with us anymore. Atlus has been very laid back and supportive the entire time, though we did have a few issues with one of the staff members there that we were in contact with at one point.

I'm not giving out this information to look for any empathy. I don't care what anyone thinks at this point. But I'm giving it out as it's related to the project, as much as you want to deny it.

I’m someone who cares about friends and associates deeply, and that mistreatment fueled anger inside of me in addition to my own for what I went thru. I personally have way too much faith and integrity in this project to let it die, and we are definitely not going to waste the money and time that was put in the project thus far. That’s simply stupid. And needlessly to say, we shouldn’t be vilified for going thru basic human issues, let alone outrageous ones.

Now? I’m completely self-sufficient making close to $15K a month by drawing porn to get the money necessary to make the game as good as I want it, and that number is growing each and every day as I continue to rev up content on that personal platform. The industry worked against us, there were backers that worked against us, and the internet worked against us. Not anymore. I am personally fed up. So, now I’m doing what I wish I could’ve done back in 2013.

What I am going to do next is refund every last one of you, starting the beginning of March. I have never once asked for more money after this Kickstarter campaign for this game’s development (outside of funding from Atlus), neither asked for money in general for nothing in return (outside of a small art book I tried to get off the ground but met with similar problems and really bad luck that I also will be taking care of), yet we were constantly labeled as scammers and thieves for majority of the development while working. (We still have money left in our contract with Atlus, but we didn’t touch it due to taking a step back and analyzing development correctly.)

We want to work on the remainder of the game at our own pace, without Kickstarter backers leaving rude comments in our emails, without anyone's money held captive, and exactly to how WE want it envisioned. The game is real and exists. The soundtrack is essentially finished. There are thousands upon thousands of individual assets we’ve made. I have every receipt throughout the entire development. It is FAR from dead. And it’s going to be made exactly how I want it, away from extravagant outdated promises made here on this platform in order to even succeed.

From this point onward, these matters are none of your business nor concern. And the core team supports this move I’m making to the fullest.

The Refund Process

Refunds will gradually go out in order of the backers who originally pledged. Vitriolic backers will get special recognition by being the first to go. Due to this campaign being 8 years old, cards are expired at this point. So, you will receive a message requesting for a method and information to remit the refund directly to you. (For backers who have special characters in the game, I personally don’t mind keeping them in with their approval, as we haven’t had a single issue with them. However, if you want them removed, please Direct Message us and we will follow through appropriately.)

While everyone here will be refunded, the entire Kickstarter page will be left up as an example on how to finish an indie game over all odds and to help give courage to other developers for not backing down to people such as you, because people do it outside of Kickstarter and don't drop a single cent towards the developer. Then, I will use my own continuous income to fund the rest of the development and any other project I deem fit. I will then hire the best experienced developers who see the potential in this game and would want to help assist me, and they will be paid well and appropriately. And I know a LOT of experienced developers and artists who would love to get paid well on a game like this.

Personally, throughout this project, I've learned how to program, took on many jobs out of my skillset and learned them as well, made many mistakes, many successes, and learned from it all, and I now know what must be done to follow this through. This Kickstarter campaign was initially a success story, and now it's a failure story, but for me, it is just another failure in my list of failures that I learned from. The game itself will still release, and I will prove to everyone that I'm not f*cking playing around here, and I will succeed.

No one on the team will be replying to any of the comments here. I myself won’t even be reading them. Because personally, I’m at my wits end, I’m angry, and I won’t let anyone ruin the rest of my life over an unsure choice made nearly a decade ago. Frankly, I’m at the point where I have nothing to lose and everything to gain. Enough people know my personal story in detail now. I’ve always set out to be ethical, treat my workers and associates right, and be transparent right down to this final update. I now have more than enough stature, clout, and industry weight to make sure my goals are met, and I put this on my life: they will get met. And we will finish it without a Kickstarter breathing down our necks.

Thanks for the bumpy ride.

Cryamore.
wow, thx for the ride. this guy is out of his mind. u got seome really weird individuals in the gaming community. this blend of super autism, social alienation and supra aptitude to project & expose themselves on the web seems to make it easier for them to crash on the wall of cringe. just like birds on a window
:M
 
Last edited:
Joined
Feb 28, 2011
Messages
4,124
Location
Chicago, IL, Kwa
Observe the vidya game, where a modern vidya game has bajillion times more code than the before.
I don't have hard data on this, but I have the impression that the size of a typical AAA game development team size peaked about 10-15 years ago.
Dunno about that. Some of the more bloated AAA titles coming out in the past 5 years have credited teams between 400-1.5k people.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
I don't have hard data on this, but I have the impression that the size of a typical AAA game development team size peaked about 10-15 years ago. Material or not, the end market is limited.
You will also notice that features are less than fleshed-out, omitted, or cut entirely even still. If AI increases the productivity of coders, those features could actually be fully implemented. with the same coder time. And games are not the only thing you can do with code, just an example we can all talk about here. There are also murder-robots to be had.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,130
To be honest, the next few years are bound to be the most interesting in human history so far.

I'm excited, but also pretty bummed out.
 

Bester

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,159
Location
USSR
Based on what I've seen from them, I don't think they'll put coders out of business.
They will. The other day I couldn't figure out how to make git do something. I googled and read a bunch of stackexchange nonsense. Finally I gave up and asked GPT-3.5. It explained it very well to me.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
It sounds to me more like it made Google obsolete, not that it made coders obsolete. The moment coders are obsolete is the moment HUMANS are obsolete, since the AI could just write itself at that point.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
Biggest shock is that he's black according to that video. I was picturing a white soy boy cucked by his wife.

Question is... dud he sctually give refunds or was that just bullshitz?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom