Azrael the cat
Arcane
Shannow said:I backstabbed 10 goblins, I now have learned how to pick locks better and be more persuasive... Hell, I can point out "nonsense" in D&D all day.Monocause said:Shannow said:Fixed2Monocause said:Hey guys, I trained really hard at fedex to be a better fighter and so I'm now level 6. I am now better at hitting stuff.
This is a different matter altogether. We accept XP and fedex quests in cRPGs as a sort of a necessary evil, a bit of mascara to cover up the developers' ineptitude or technical constraints. I wouldn't accept enjoy XP-granting fedex quests in a PnP session. Actually I can't remember even a single PnP session (D&D or anything else) during which the GM would grant XP for fedex. GMs - even those terribad ones - always granted XP for using skills, devising elegant solutions to problems and usually combat.
Huh? A bard gets turned, now he levels as vampire. Where exactly does he forget how to sing? Oh right, he doesn't. You say it should be treated as race and then list all the advantages of it being treated as class: It should be treated as a class, with your particular race of origin (ie. human vampire, half-elf vampire) having an effect on your traits (elven vampires retain their better sight, human vampires are still to some extent more avid learners and more shortsighted etc). Vampire-specific abilities would be handled by class, not race. A bard or a wizard turned into a vampire is still a bard or a wizard, that's simple logic - he doesn't magically forget how to sing or how to use magic. He can then level as vampire to improve vampire skills like a RDD or Pale Master while still being able to fall back to his other skills. (And personally in 3.5 ed I'd force the vampire to take 8-10 levels of "vampire" "to complete the turning" before he's allowed to level other classes again, so no splashing in some levels just to gain some abilities. )Creating a "vampire" class is just plain stupid. It should be treated as a race, with your particular race of origin (ie. human vampire, half-elf vampire) having an effect on your traits (elven vampires retain their better sight, human vampires are still to some extent more avid learners and more shortsighted etc). Vampire-specific abilities would be handled by race, not class. A bard or a wizard turned into a vampire is still a bard or a wizard, that's simple logic - he doesn't magically forget how to sing or how to use magic.
Not to mention that we're actually talking about 4th ed which has no multiclassing, so you can only start as a vampire... (AFAIK)
Like the class or not, but don't try to arbitrarily demand "sense" from D&D just to justify your aversions.
Re: the exp issue - keep in mind that PnP is strictly party-based and needs the party to gain exp at the same rate, which means that a exp-by-use system simply means that the rest of the party gets points in sneak because the thief uses it - even more retarded. When used as intended as a party/mp system, it is very obviously abstracted. You're all gaining experience for doing shit as a party, not for killing each monster and doing each action. The thief does thiefy stuff during the campaign and gets to boost the thievy skillset when he levels. Yeah it might be nice to have restrictions on point allocation to match what you've been doing (so a thief that spends the whole time firing his bow boosts that instead of lockpick), but it's unnecessary complexity given how long PnP sessions take doing that stuff as is - you'd end up wasting entire sessions on note-taking and allocating exp, and folks would lose interest fast. This is a game where a single really large combat might take several sessions, which might translate to a month of real-time if like most people you're meeting one night per week. Not to mention that the slow rate of PnP (for ANY system, not just D&D) requires really fast levelling per encounter, otherwise you'd go years of playing without much advancement. A typical dungeon crawl might have 2-3 small fights and then a boss - any more than that and your party is heading out to the inn to rest up and try a different wing of the dungeon the next day (which is why large dungeons like ToEE make up an entire extended campaign in PnP). How are you going to be able to level any decent variety of skills when you only get 3-4 encounters between your levels? The players would effectively be railroaded by what the DM throws at them, with no real choice whether to buff their bow or their picklock, as they just do whatever they must.
Re the vampire class/race issue. It needn't be a dichotomy. 3.5 does it well by having it as neither a race nor a class. The character starts 8 levels behind his exp level (so he takes more exp to level, as well as having less levels than the rest of the party, and in a 20-30 lvl system 8 levels is huge), and gives him a series of awesome buffs, abilities and a couple of weaknesses. So it's more of a template onto which you can still keep your old race and class. Which makes sense - you don't stop being an elf or a troll when a vampire either, and that is still going to effect your strength (although the massive stat boosts will make that less noticeable).