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The Game Analists

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laclongquan

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Desperate Fighting Withdrawal

At the start of campaign you own a number of units/heroes.

You have to move a series of civilian units/characters to the point of withdrawal, be it a portal, a port, or a fleet waiting. You can only rescue civilians at that point one or two each turns. The number of turns you can last (or the number of civilians rescued) is the achievement.

You need to enlarge the perimeter to prevent aerial attack, and indirect fires, but to contract it to minimize the forces you need to expend for defense. Harder map limit the amount of force at your disposal.

The terrains can be a good force multiplier, like a height to help aerial defense, River close by to quicken transport, a long twisting mountain road, or hell, a flat as pancake plain around a port... This is a challenge to map maker.

The enemy force is also a factor of difficulty. If they have plenty of aerial forces and/or indirect fire units nearby, that would be very dangerous. But if nearby there is only infantry, it wouldbe easier.

Real world setting: Dunkirk 1945. Saigon 1975 (small units action).
 

Havoc

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Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
Setting. Three gods exist in the word: God of War, Goddess of Love, Goddess of Fertility. "Fight and die, since life is a cycle", "Love each other, since life need to start anew" and "Food and children, this is your survival of existence".

Death isn't final in the world. Clerics of the gods can resurrect, but only if the soul agrees. 99% time it doesn't, wanting to stay "with the gods", where "s/he's happy". The 1% wants to come back, but doesn't remember anything from his death time, even talking to the cleric.

One person dies and gets resurrected. He remember what he saw in the other world.

He stood with thousands of people. All screaming and yelling. Chained to the ground. Nobody can escape. He looks up to see three huge and hideous creatures, frog-like, giant hands, sharp teeth. One is covered with wounds and bleeds on the prisoners. Second is stabbed by many things, in constant pain. The last one, many-breasted, always lactating. Their hands move and scoop the prisoners to be eaten by their massive mouths. The gods are a lie. Demons in fake skin. During his resurrection he sees the entire plane from afar and sees what lies beneath the monsters and prisoners. Pillars, held up by hundred of thousand people. These are the faithful.

Some time after thinking about what he saw, he decides to change the world. Destroy the religion that binds the people. Save them. He takes control of the most militaristic city-state and goes on a conquer-spree. Soon the most faithful kingdoms stand against the "evil" one.

You can make the PCs part of the "good" kingdoms, where people follow the clergy and churches. Kings bow before statues of gods. A journey where in the end they'll know who is the "Man behind the Mask", why he wants to conquer the world and what is his solution the "problem".
 

Rahdulan

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Basically, just post your ideas for settings or ways to start a campaign. Shit to help people out. I'll post one tomorrow, when I'm not so tired.

Good advice for everyone: read RIFTS world books. If there's one truly amazing thing about RIFTS it's the imagination that was put into those.
 

Night Goat

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Blood Meridian with Orcs
 

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