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Dragon Age: Origins combat is better than Baldur's Gate 2

  • Thread starter Deleted Member 22431
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Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,470
Templars should have a armor especially designed to fight elemental attacks since most mages on DA seems to be using elemental attacks.
They have.

Armor Of the Devine will grants +20% spell resist
Armor such as this is typically granted by the Chantry to no lower than a knight-vigilant, and is relinquished only through the greatest shame or outright death. To a man, templars prefer the latter.
Knight Commander's Plate grants +40% spell resist
Worn only by the Knight-Commander of the Templars, this masterwork plate offers unrivaled protection against physical and magic attack.
They also have examples of more specialized sets like Stormchaser armor with +80% electro resistance.
This armor was made for a templar ordered to capture an apostate fond of lightning.

So they have the means, but it is probably too costly to outfit every grunt templar with expensive enchanted gear. But if you are unlimited in resourses you totally can achieve complete spell immunity through magic gear alone.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,593
Location
Nottingham
Half the specializations were dumb because they were underpowered or relied on weird stats which are not worth pumping only for that spec (Templar). This is why I say almost everything is low effort, it's as if nobody playtested these specializations, not to mention the bugs.
DA:O's system wasn't designed with power gaming in mind, that was intentional. Outright stated by Zoeller
Zoeller's defense is retarded. There are a number of specs and builds that fail not from a balance perspective but from a design perspective. As in they do not do what they set out to do. Reaver has two abilities (Aura of Pain and Blood Frenzy) that are so shit as to be essentially useless. The Bard's Song of Valor is also extreme garbage and not worth the price of activation. Arcane Warrior fails at being remotely warrior-like and Shapeshifter fails at giving you a proper reason to shapeshift (which is why they just avoided including it in all future DA games). Creating redundant abilities serving identical functions is also overall shit design.
.

Best way to get around that is to play as a different class.

90% of games tend to have a mix of good & bad classes, hell you could say that's one of the things which is fun about gaming - finding a style to suit how you play.

Assassin, Blood Mage, Ranger, Duelist, Spirit Healer etc. there's plenty of ways to play the game and enjoy it. Picking out a few select redundant abilities doesn't make the overall design bad. If game's didn't include weaker/worse skills & traits then there's less sense of reward when building characters anyway.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,771
Wait, Politician's account was deleted? What happened?

A man so incredibly deluded as to imagine that combat is more fun in DA:O than in BG2 clearly did not have a brain large enough to remember how to breathe and how to post about CRPGs on the Internet. Whether he decided to leave or was banned, it was the safest choice for him.

Obviously, it won't save him from his utter lack of taste : sooner or later, he's going to convince himself that he'd enjoy drinking bleach, eating nails or playing tag with a cobra. But his departure at least increases the chances that he will reach his next birthday.
 
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Self-Ejected

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,292
Location
Arborea
I'm very into cock and ball torture
I do prefer Mage vs Mage warfare in Dragon Age Origins.
In the infinity engine the UI is way too bad to reasonably see which defensive spells are active and the combat log gets cluttered too fast.
If you meet an enemy mage over a certain level the battle always boils down to this. Throw buffs on yourself, then try to throw various heaps of anti magic ala breach, dispel magic at him while your fighters and archers wail away. If you manage to dispell a critical defense spell the enemy just blows up from your hasted fighters. If not your team blows up eventually. If you know the encounter is coming you can prebuff and maybe summon a few dudes.

While DA:O is the much worse game in every other aspects, the mage bosses were kinda fun. They were not as monstrously tanky as other bosses, but they still could survive for a few minutes. Their spells were impactfull but not save or suck reload forcingly so.
That is as long as you dont use the more broken stuff like mana feedback.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
6,211
Location
Asp Hole
Why did Branka, a dwarf, even have a magic attack where she splits into three copies? They didn't even bother to explain that with the lyrium and forge of the deep.
 

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