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How challenging should combat in an rpg be?

Andhaira

Arcane
Joined
Nov 25, 2007
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Star Trail had a better end game boss, and one of the most memorable drgon fights ever. (I mean this dragon actually swallowed your character whole and spat out te bones)
 

Suchy

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Nov 16, 2007
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Location
Potatoland
Return to Krondor had very nicely balanced combat. In this regard it was even better than Betrayal at Krdondor. It was quite challenging, required some tactical thinking, but never ended up tedious.
 

mountain hare

Scholar
Joined
Apr 18, 2008
Messages
236
AndhairaX said:
IMO Baldurs gate 2 had the best level of challenge in an rpg. It was tough but not ridiculously tough.

Are you kidding? There were so many glitches in the AI that you could exploit, such as Cloudkilling dragons without retaliation, unlimited summons, and the endless spells exploits which totally broke the game. Nothing can stand up to 90+ skeleton warriors (unless it has immunity to +1 weapons or greater!).

Combat in Baldur's Gate II was endless fun, mostly due to the huge spell selection and combos, but it wasn't tough once you had stumbled across the exploits.
 

Relayer71

Liturgist
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NYC
mountain hare said:
AndhairaX said:
IMO Baldurs gate 2 had the best level of challenge in an rpg. It was tough but not ridiculously tough.


Combat in Baldur's Gate II was endless fun, mostly due to the huge spell selection and combos, but it wasn't tough once you had stumbled across the exploits.

Still it was a hell of a lot more fun than in anything Bioware has made since.

Like in KOTOR where it didn't matter how you developed your Jedi because you could just use simple attacks to win. It's like all those skills/forcepowers were mostly cosmetic.
 

sheek

Arbiter
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Feb 17, 2006
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Cydonia
Especially when you saw a lightsaber slice through you every five seconds with no harm done. It's like they couldn't even make new animations, they copy and pasted and retextured some D&D longswords.
 

Jim Cojones

Prophet
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Przenajswietsza Rzeczpospolita
mountain hare said:
Nothing can stand up to 90+ skeleton warriors (unless it has immunity to +1 weapons or greater!)..
Not possible in BG2 where one can summon only few creatures. It was a problem of the first game (I'm not saying BG2 doesn't have other exploits).
 

mountain hare

Scholar
Joined
Apr 18, 2008
Messages
236
Jim Cojones said:
mountain hare said:
Nothing can stand up to 90+ skeleton warriors (unless it has immunity to +1 weapons or greater!)..
Not possible in BG2 where one can summon only few creatures. It was a problem of the first game (I'm not saying BG2 doesn't have other exploits).

If you use the "Project Image" spell, you can circumvent the summon limit.
 
Joined
May 17, 2009
Messages
41
mountain hare said:
Jim Cojones said:
mountain hare said:
Nothing can stand up to 90+ skeleton warriors (unless it has immunity to +1 weapons or greater!)..
Not possible in BG2 where one can summon only few creatures. It was a problem of the first game (I'm not saying BG2 doesn't have other exploits).

If you use the "Project Image" spell, you can circumvent the summon limit.

For fucks sake,
I'm not saying BG2 doesn't have other exploits
 

Qwinn

Scholar
Joined
Dec 15, 2008
Messages
666
Nothing can stand up to 90+ skeleton warriors (unless it has immunity to +1 weapons or greater!)

Nothing I can think of that is actually hard to beat lacks that immunity.

Qwinn
 

mountain hare

Scholar
Joined
Apr 18, 2008
Messages
236
Qwinn said:
Nothing can stand up to 90+ skeleton warriors (unless it has immunity to +1 weapons or greater!)

Nothing I can think of that is actually hard to beat lacks that immunity.

Qwinn

From memory, Irenicus didn't have resistance to +1 weapons and greater. I know for a fact that I cheesed him during the Tree of Life fight by sending two skeleton warriors to wail on him while I hid off screen.

I'm not sure whether he has weapon immunities in hell.
 
Joined
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Messages
6,207
Location
The island of misfit mascots
mountain hare said:
AndhairaX said:
IMO Baldurs gate 2 had the best level of challenge in an rpg. It was tough but not ridiculously tough.

Are you kidding? There were so many glitches in the AI that you could exploit, such as Cloudkilling dragons without retaliation, unlimited summons, and the endless spells exploits which totally broke the game. Nothing can stand up to 90+ skeleton warriors (unless it has immunity to +1 weapons or greater!).

Combat in Baldur's Gate II was endless fun, mostly due to the huge spell selection and combos, but it wasn't tough once you had stumbled across the exploits.

Actually they removed unlimited summons in BG2. Unlimited summons + ranged was what broke BG1 combat, not BG2. BG2 on the other hand had the various problems of being able to fireball creatures out of sight / sic your summons on them while you hide, without retaliation. Having said that, it wasn't exactly an intuitive tactic - I never felt like I was LARPing by avoiding it. I guess the 'sic your skeleton warriors on him while you hide' is SUCH a cheesy exploit that it doesn't seem like I'm self-handicapping for no reason when I don't use it.
 

mountain hare

Scholar
Joined
Apr 18, 2008
Messages
236
Azrael the cat said:
mountain hare said:
AndhairaX said:
IMO Baldurs gate 2 had the best level of challenge in an rpg. It was tough but not ridiculously tough.

Are you kidding? There were so many glitches in the AI that you could exploit, such as Cloudkilling dragons without retaliation, unlimited summons, and the endless spells exploits which totally broke the game. Nothing can stand up to 90+ skeleton warriors (unless it has immunity to +1 weapons or greater!).

Combat in Baldur's Gate II was endless fun, mostly due to the huge spell selection and combos, but it wasn't tough once you had stumbled across the exploits.

Actually they removed unlimited summons in BG2. Unlimited summons + ranged was what broke BG1 combat, not BG2. BG2 on the other hand had the various problems of being able to fireball creatures out of sight without retaliation. Having said that, it wasn't exactly an intuitive tactic - I never felt like I was LARPing by avoiding it.

As I mentioned earlier, you can circumvent the summon cap by casting Project Image and using those Projected Images to summon monsters.
 

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