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https://fallout.wiki/wiki/Fallout_endings#Junktown
Under Gizmo's leadership, Junktown becomes a trading center and resort, where people come from miles around to gamble, spend money and enjoy themselves in relative safety. Gizmo keeps the town prosperous but healthy, as he has no desire to injure his own affluence. The inhabitants of the town become wealthy and famous.
I mean, Fallout is no stranger to endings which are outside the box, so why not? You discharge your gun on V-13's overseer in a cave, if you're a child killer, evildoer, or took the Bloody Mess trait.
I like how some locations are doomed in the sequel, despite the player actions, showing how powerless the player is. Unlike Junktown location, where you can be the goody two-shoes, defending the mayor and getting rid of the fat villain, being rewarded with a good, narrated ending slide for the location. I'd rather have the cut ending.
Under Gizmo's leadership, Junktown becomes a trading center and resort, where people come from miles around to gamble, spend money and enjoy themselves in relative safety. Gizmo keeps the town prosperous but healthy, as he has no desire to injure his own affluence. The inhabitants of the town become wealthy and famous.
I mean, Fallout is no stranger to endings which are outside the box, so why not? You discharge your gun on V-13's overseer in a cave, if you're a child killer, evildoer, or took the Bloody Mess trait.
I like how some locations are doomed in the sequel, despite the player actions, showing how powerless the player is. Unlike Junktown location, where you can be the goody two-shoes, defending the mayor and getting rid of the fat villain, being rewarded with a good, narrated ending slide for the location. I'd rather have the cut ending.