J1M said:I believe such an approach will vastly overvalue INT. Essentially you are getting half of the content by neglecting that stat. There is also no way for a player to know how high of an INT value is required for their character to obtain the level of information he expects them to without meta knowledge, etc.
Now, if the only stats available were different types of intelligence it might work. Something like book smarts, cold reading, and mechanical aptitude.
Intelligence mainly deals with analytical skills, which applies to most detective work and information analysis.
Here's a list of stats (in my design I make no distinction between attributes and skills):
Combat Branch
- Sidearm - mastery in pistols and revolvers
- Shotgun - mastery in... shotguns?
- Rifle - mastery in bolt action, semi auto and auto rifles
- Throwing - mastery in thrown globes of doom and thrown stuff
- Striking - mastery in unarmed striking arts
- Grappling - mastery in unarmed grappling arts
- Primitive, Heavy - mastery in heavy primitive weapons
- Primitive, Light - mastery in light primitive weapons
Utility Branch
- Charm - seduction and performance skills
- Persuasion - negotiations, haggling and debating skills
- Coercion - intimidation, blackmail, and intimidation skills
- Deception - impersonation, misdirection and deception skills
- Security - lockpicking, hacking and pickpocketing (offense & defense)
- Engineering - mechanical affinity, repair firearms and vehicles
- Stealth - sneaking around unseen, like ma shadow!
- Medicine - alchemy, surgery, etc
Attribute Branch
- Speed - general speed
- Reaction - reflexes
- Strength - physical strength
- Constitution - physical resistances
- Willpower - resistance against mental manipulations
- Perception - physical senses
- Intuition - cold reading, body language analysis
- Intelligence - comprehension and critical analysis skills
Book smarts = Intelligence
Cold reading = Intuition
Mechanical aptitude = Repair
Say for example, your character has a technical manual and a vault door to close to stop the wave of nipple biting rats from invading your vault of beautiful porn stars. In this case, Engineering is rolled to see if you comprehend the manual or not. If you fail that, you'll have to find some other way... like, succeeding in a strength check to shove the door close, or succeeding in a perception check to discover a seam in the caves outside which when shot will collapse the entrance, sealing you in the vault full of porn stars forever.
However, when the character attempts to compare several blueprints of the same building to see which one is the real one: perception check would allow the character to find inconsistencies by comparing the plans to his mental memory of the building; engineering check would allow the player to find architectural improbabilities in the fake blue prints; and finally, intelligence check would only show discrepancies between the plans. However, if the character had talked to the owners of the different plans beforehand, he could have used an intuition check to find out who's lying, or intelligence checks to prod the owners into revealing things they'd rather keep hidden.
Something like that.