Volourn said:There's less wasted skills/talents
There are a ton. Let me take the Biotic skills for example.
Lift: use = crowd control
Singularity: use = crowd control
Throw: use = crowd control
and then they get Shadow Word: Pain (Warp) and Power Word: Shield (Barrier) on the side.
and a few of the combat skills
Carnage: use = increased DPS
Overkill: use = increased DPS
Marksman: use = increased DPS
Assassinate: use = increased DPS
and
Adrenaline Rush: use = increased tanking
Immunity: use = increased tanking
and so on, and so on. You're right. There are different force powers in KOTOR that do pretty much the same thing, but I still felt more... erm... "empowered" by what was on offer.
Volourn said:there's more actual meaningful choices,
No real consequences, though. I didn't feel particularly immersed by ME. The decisions I made just seemed to affect which cutscene I saw next. There seemed to be no real difference to the MQ. At least in KOTOR you got to murder your whole party if you felt like it, though the MQ was also pretty rigid. I can't really give either game the edge in this duel.
I did like being able to kill Carth-clone Kaidan, though. That was fun.
Volourn said:not everything is black and white,
Black/white, Light/Dark, Renegade/Paragon. It's still heads and tails.
Volourn said:space travel isn't as limited
Yes, I did like this about ME - even if it was ultimately just fluff and added little to the gameplay. I liked being able to shift through the pretty nebulae and read the descriptions of the planets. It made the spacefaring side of me happy. Reminded me of flying around space in Freelancer, Frontier etc.