What might one expect from Neil Gaiman's first foray to the world of games?
Certainly not a game like Wayward Manor. The premise seems promising enough: a sentient manor with a grudge towards its messy occupants. You are a ghost recently freed and tasked to rid the Manor of its residents. The gameplay, however, is disappointing as it is better suited for an iPad and a casual audience.
The puzzles are pretty simple, basically amounting to clicking different items to scare your targets. Enough scares (represened by green skulls) and you unlock the next level. There were a few puzzles that had me thinking for a moment. but that had more to do with my 38 °C fever than the game. Playing through the entire game took me about two hours. There's some optional objectives in each level, but for some reason you only find out about them
after you've completed the level. A poor way of adding replay value. The puzzles do not get harder toward the end.
I'll probably play it again just to figure out all the extra puzzles for the achievements. There were a few that made me smile.
The story itself takes a nosedive after taking a backseat for most of the game as you focus on spooking the residents, which is a shame. I expected better from a storyteller like Gaiman. The main twist of the game was handled poorly, coming off as confusing, abrupt and a bit disappointing.
The graphics are quite rough for a PC game released in 2014, but surely the Codex doesn't care about
that. I enjoyed the Psychonauts/The Cave vibe in the designs of the characters and levels.
An okay casual timewaster, would not advise on buying at full price. Had no expectations of the game, so I wasn't bitterly disappointed by inconceivably high hopes. Would probably be more harsh on the game's weaknesses if I wasn't sick.