LarryTyphoid
Scholar
- Joined
- Sep 16, 2021
- Messages
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I'm playing Police Quest 1 right now, around the spot where you first get assigned to Narcotics. When this game is good, it's really good and does a solid job of making you feel like a cop, more than King's Quest ever made you feel like a fantasy hero. However, it often suffers from the biggest problem of early Sierra text-insert games, which is a limited vocabulary and nonsensical inputs. So much of the time, you'll know what to do but the game refuses to accept your inputs.
For example, there's a part where you have to yell at an armed criminal to get out of his car. You can't type "command driver to get out of car", or even "yell get out" or "command to get out" - you have to type just "get out". The text parser is for describing your actions, not inputting dialogue, so this is retarded. Same issue at the courtroom: you have to talk to the receptionist to get access to the courtroom in order to prevent a felon from being released on bail. You can't type "tell about Hoffman" (Hoffman being the alias of the felon), "ask to get into courtroom", or even "open door"; you have to type "emergency". The fuck? An even worse example during the same part of the story: in order to stop the criminal from being released, you have to prevent evidence to the judge. This evidence can be found in the Narcotics office. Taking Hoffman's file out of the drawer is intuitive enough, but there's a clipboard with evidence that Hoffman is on the FBI's most wanted list for murder. So you try to take the clipboard, but you can't; "The clipboard must remain in the office", the game tells you. So you try to take the page; game doesn't recognize it. You have to type "get list" or "get poster".
Seriously, this shit just shows a complete lack of common sense and it really spoils what would otherwise be a great adventure game. It's like trying to shoot the giant with the slingshot in King's Quest but ten times worse and more frequent. So far I haven't had to look up a walkthrough on account of my own stupidity or inability to solve puzzles, but on account of the game's ridiculously specific inputs.
This is a series that doesn't seem to get much discussion on the Codex, or elsewhere. I'm surprised, considering PQ's reputation for "racism". Police Quest 4 onwards were worked on by Daryl F. Gates, who served as police chief during the Rodney King riots, so you know the blacks hated this guy. And neither him nor Jim Walls (the original designer on PQ from 1-3, also an ex-cop) seemed to care much for our chocolate neighbors. I hear that blacks aren't portrayed very kindly in PQ4 (at least, this is what I've heard from some leftist critics, including The Digital Antiquarian in his PQ4 review). The very first black guy you see in PQ1 is in the jail courtyard; he has an afro and is dribbling a basketball.
For example, there's a part where you have to yell at an armed criminal to get out of his car. You can't type "command driver to get out of car", or even "yell get out" or "command to get out" - you have to type just "get out". The text parser is for describing your actions, not inputting dialogue, so this is retarded. Same issue at the courtroom: you have to talk to the receptionist to get access to the courtroom in order to prevent a felon from being released on bail. You can't type "tell about Hoffman" (Hoffman being the alias of the felon), "ask to get into courtroom", or even "open door"; you have to type "emergency". The fuck? An even worse example during the same part of the story: in order to stop the criminal from being released, you have to prevent evidence to the judge. This evidence can be found in the Narcotics office. Taking Hoffman's file out of the drawer is intuitive enough, but there's a clipboard with evidence that Hoffman is on the FBI's most wanted list for murder. So you try to take the clipboard, but you can't; "The clipboard must remain in the office", the game tells you. So you try to take the page; game doesn't recognize it. You have to type "get list" or "get poster".
Seriously, this shit just shows a complete lack of common sense and it really spoils what would otherwise be a great adventure game. It's like trying to shoot the giant with the slingshot in King's Quest but ten times worse and more frequent. So far I haven't had to look up a walkthrough on account of my own stupidity or inability to solve puzzles, but on account of the game's ridiculously specific inputs.
This is a series that doesn't seem to get much discussion on the Codex, or elsewhere. I'm surprised, considering PQ's reputation for "racism". Police Quest 4 onwards were worked on by Daryl F. Gates, who served as police chief during the Rodney King riots, so you know the blacks hated this guy. And neither him nor Jim Walls (the original designer on PQ from 1-3, also an ex-cop) seemed to care much for our chocolate neighbors. I hear that blacks aren't portrayed very kindly in PQ4 (at least, this is what I've heard from some leftist critics, including The Digital Antiquarian in his PQ4 review). The very first black guy you see in PQ1 is in the jail courtyard; he has an afro and is dribbling a basketball.