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PS2 emulation- images.

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,702
So lets post images from PS2 games.




 

A user named cat

Guest
Some random/goofy Persona 4 (finished) and SMT3: Nocturne (about 20 hours in now) screenshots. Images shrunk down 50%.

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Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
Nocturne. Good game, but you better pay attention to battle conditions or even a weaker critter can flat-line a couple of your fighters real quick. Had one that was resistant to a couple elemental attacks, and totally immune to physical, but one type would crush him near instantly.
 

A user named cat

Guest
Save states are a cheap wet dream for Nocturne. I've had no problems so far except the first candle battle against Matador who was a dirty dodging asshole. I also love me some war cry and fog breath, at least when bosses don't remove them instantly.

As for Persona 4, there was some faggy stuff in it but I still found it fun, outside of the boring dungeon areas at least. Some of it was genuinely funny, unlike most JRPGs. They also did a good job of streamlining it and not dumbing everything down. Though it should be said the story is quite retarded, as if nobody fucking watches TV at midnight except high school kids. Still, I'd play it again over any recent PC RPGs that've been churned out.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,801
Now that I have a LCD TV, NTSC in not a problem any more.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,209
spekkio said:

What are these games about? Any more info?

PS: Btw, there was a weird strategy/rpg game loosely based on the WWII where zombies, helgasts-wannabes, valkiries, werewolves and mechs were present. Anyone knows which game is the one I'm refering to? I don't recall its name.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295

What a lazy bum you are, soldier...

About RoR:

20 years ago, an alternate World War II occurred, where both Axis and Allies developed mecha technology, known as Armored Fighting Walkers (AFWs). As a result, battles continued in different ways and Russian forces were more instrumental in the eventual defeat of Japan. The end of the war has had Japan divided between the allied forces, similar to Germany. Japan is now split into a communist North Japan and an Democratic South Japan, governed separately. Without any obvious cause, Japan erupted into civil war between it's halves for four years. Dubbed the "Japan War", it further weakened Japan's economy and fueled resentment between people living in the North and the South. In 1964, Masami von Weizegger is a AFW pilot in the South Japan forces. While field testing a prototype AFW, it is stolen by North Japanese agents and Masami is dispatched to recover the stolen material. As Masami's team attempts to retrieve the AFW, they stumble into a military operation that threatens to erupt into all-out war.

Ring of Red is a turn-based action/strategy game set in an alternative post-World War II Japan. Players take the role of members of the South Japan military who are put on a hunt for a stolen AFW. During battles, mechs are moved into position on a grid-based map and may engage different enemy units or occupy specific points. As turns are taken, time passes, shifting the battlefield through daytime and nighttime hours as well as different weather effects. All of these affect the accuracy of weapons as well as the types of abilities that can be used. Battles end when objectives are met by either side.

Putting a twist on the turn-based genre, Ring of Red features turn-based movements with real-time combat. When two AFWs engage on the battle grid, players are taken to a real-time battle where they have limited time to engage one another before refueling is required. Here the AFW is viewed from 3rd person and may be moved forward and back and given orders. Firing on the enemy requires aiming, in first person, by the player. The AFW uses a steam powered cannon which must be pressurized before firing, aiming at either an enemy AFW or at enemy support crew. Additionally AFWs can engage in close combat if they are close enough, delivering punches to one another. Each AFW pilot also has his own statistics and own special abilities, that can be used only once per battle, that can be called upon at any time. AFWs also feature unique statistics, being divided into four types: Standard, Light, 4-Leg (Heavy) and Anti-AFW.

Each AFW unit is actually a group made up of three ground units: one of which acts as crew for the AFW, while the other two walk alongside. Support units are divided into types including: Infantry, Shooter, Supply, Medical, Mechanic and Recon. Each of these types of "support units" has different skills in battle and individually have different abilities and statistics. The abilities available and used change depending on which positions the units are assigned to. Additionally many special abilities need to "charge" in the rear ranks before becoming available for usage. These abilities include firing special types of munitions (including flash, heat, smoke and impact), laying down mines or tripwire, laying down a barrage of fire, throwing grenades, healing units, sniping specific targets, morale boosts, AFW repairs, neutralization of enemy effects and disarming enemy mines/tripwire.
sauce

Edit: Damn you, WW!
 

Vagiel

Augur
Joined
Jan 20, 2008
Messages
319
Location
Greece
lightbane said:
PS: Btw, there was a weird strategy/rpg game loosely based on the WWII where zombies, helgasts-wannabes, valkiries, werewolves and mechs were present. Anyone knows which game is the one I'm refering to? I don't recall its name.

What you are referring to is probably Operation Darkness for xbox 360
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,209
spekkio said:


Well, I think the Codex is more trustworthy (and entertaining) than the wiki on gaming, so I'll hear first your opinion (and it's easier anyways). Thanks for the tips, now I'll have to check if these games are good before getting an emulator for them.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
fucking weeabo console popamole shittards
 

A user named cat

Guest
spekkio said:
Wrong Aspect Ratio detected...

:rpgcodex:

I have a widescreen monitor, not about to play games in 4:3 and have big black bars running down the sides. Many newer PS2 games have proper widescreen support and I don't mind some stretching for older stuff. I also use 3x scaling (my system can't handle 4x).
 
Joined
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Messages
1,876,064
Location
Glass Fields, Ruins of Old Iran
Vagiel said:
lightbane said:
PS: Btw, there was a weird strategy/rpg game loosely based on the WWII where zombies, helgasts-wannabes, valkiries, werewolves and mechs were present. Anyone knows which game is the one I'm refering to? I don't recall its name.

What you are referring to is probably Operation Darkness for xbox 360

I played the demo, and there werewolves, at least. Some guys could transform mid-fight. Seemed reasonably difficult, too, some of my guys died even thought I was being careful.
 

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