Cromwell
Arcane
- Joined
- Feb 16, 2013
- Messages
- 5,443
I played Grey Matter a while ago and it had one Puzzle which serves as a good example what i want to discuss in the Thread.
It was possible to pick up a towel, and then stuff it in the drain and that was it, you had no reason to do so but you could. The question for me is now do you like this kind of stuff in adventure games? The other method of writing puzzles for theese games would be to only allow thinks which are logical for the character which in this case would mean you needed a reason to take the towel.
How would you write your puzzles, or what do you like in theese games. It interests me just out of curiosity of course, also maybe there are some examples for games I may not know about which go the realistic way. For example I liked still llife but found some of the puzzles horrible for example the part with the robot or the part with the secret door in the club. It may come off as "mah precious imershun" but it really bugs me if I have to think "who the fuck would do that" in the more realistic adventures where I would have no Problem with that stuff in games like monkey island or the discworld games.
It was possible to pick up a towel, and then stuff it in the drain and that was it, you had no reason to do so but you could. The question for me is now do you like this kind of stuff in adventure games? The other method of writing puzzles for theese games would be to only allow thinks which are logical for the character which in this case would mean you needed a reason to take the towel.
How would you write your puzzles, or what do you like in theese games. It interests me just out of curiosity of course, also maybe there are some examples for games I may not know about which go the realistic way. For example I liked still llife but found some of the puzzles horrible for example the part with the robot or the part with the secret door in the club. It may come off as "mah precious imershun" but it really bugs me if I have to think "who the fuck would do that" in the more realistic adventures where I would have no Problem with that stuff in games like monkey island or the discworld games.