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Review my RPG setting - Added Concept Art (11 Jul 2010)

Would you be interested in such a setting?

  • Hell, Yes

    Votes: 0 0.0%
  • Fuck NO

    Votes: 0 0.0%

  • Total voters
    0

soggie

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laclongquan said:
The thigh armor may make it hard to crawl and stay low on the ground. In melee combat that kind of armor got merit but in bullet combat, it look suicidal. When bullets flying you need to stay LOW, or in a hole.

Plate armor protect the chest could be done but I suppose it will look like Kevlar.

It's hardened leather actually. The armor is made from fibrecord, which is a kevlar-like fabric that dissipates bullet impacts across the surface of the fabric.

But no, they don't crawl underground. Think of subways and underground tunnels underneath london instead. I originally designed them to ride on small hover bikes that give them insane maneuverability in the cavernous and often maze-like underground tunnels, which is the reason why the Combine army had so much problems flushing them out. Explosives cannot be used because it would then threaten the very existence of the city built on top of it, and the Saberions' maneuverability and homeground advantage make them deadly opponents in the Gloomy Tunnels.
 

soggie

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Oh boy oh boy. Sorry guys, I am just excited and have to share this shit. Negotiations with the contracted artist is reaching a conclusion and I can probably get an initial set of artwork by end of this month. This is awesome. Now time to crack my brains over per-pixel lighting and soft shadows in a 2D environment!
 

Zed

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Codex USB, 2014
Be sure to share that artwork :}
 

soggie

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Thanks. Concept artwork should be done by tomorrow (they're done, just needed revisions) and within 2-3 weeks I should be getting my prototype art assets.

It's not much - just 3-4 ground tiles, 6 foliage sprites, 1 character model with 2 animations, and 2 walls. With them I should be able to create a simple clearing to test my per-pixel lighting and shadows, and at the same time build a map editor around it which will evolve into a full development suite in time.

I hope my "theories" on how to accomplish 2.5D per-pixel lighting and shadows work.

I'll start posting updates in this thread once I begin development.

EDIT:

One concept artwork attached, showing a road that is swallowed by the jungle whole.

jungleroads.jpg
 

314159

Educated
Joined
Mar 26, 2010
Messages
568
Hey, anatomically modern humans have most probably slaughtered the neanderthals, so why won't you make a game about that instead of pretentious crap like

soggie said:
What does it mean to be human?
Shakespeare said:
"What's in a name?
That which we call a rose
By any other name would smell as sweet."
Also
http://en.wikipedia.org/wiki/Species_problem

Hence
Boring pretentious crap is boring.


p.s. Here is an idea: Neanderthals and sapiens live near each other and compete for resources (see On The Origin Of Species for details). Neanderthals are big and strong, sapiens are technologically advanced (I'm talking stone-age technology here). A neanderthal man fucked a sapiens woman and the Chosen One was born. He's big, strong and smart, but sterile like a mule. What's he gonna do? Don't forget to throw some romances in and you will get a good game, with saber-toothed beasts and stuff.
 

soggie

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BethesdaLove said:
Oh God, I hope you arent paying that dude.

No, that's a quick sketch from my concept artist (unpaid).
 

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