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Tags: The Creative Assembly; Total War: Rome II
Modder turned Creative Assembly dev Jack Lusted finally gave us some solid information on how provinces and armies will work in Rome II. They seem to have tried to limit the endless siege grind of earlier Total War games and have also reduced the number of armies that can run around the map at any time. Plus, remember how the map in Shogun 2 basically funnelled factions along specific paths?
Incline? Well, then there is this.
Modder turned Creative Assembly dev Jack Lusted finally gave us some solid information on how provinces and armies will work in Rome II. They seem to have tried to limit the endless siege grind of earlier Total War games and have also reduced the number of armies that can run around the map at any time. Plus, remember how the map in Shogun 2 basically funnelled factions along specific paths?
We’ve made the change that not all settlements provide siege battles due to the sheer number of regions, as we don’t want the game turning into a siege fest. Even in Shogun 2, with its geography that is very good at making battles happen away from settlements, the majority of battles were sieges. With the more open geography of Europe we wanted to make sure that players don’t end up fighting endless siege battles. We also want the siege battles you do fight to be bigger and better than ever before, so making them less frequent but more interesting helps make that happen.
Incline? Well, then there is this.