Fryjar
Augur
- Joined
- Sep 6, 2005
- Messages
- 176
Do you actually happen to travel all the way ingame, like in Morrowind etc. or do you plan to include a Fallout world map for travels between towns?
If you do the latter, then I really recommend you to have a look at Realms of Arkania 2. Aside from the standard Fallout travelmap, it included several features that made it unique and appealing at the same time. Hence, if it is not too late, you should think about incooperating one feature or another.
1.First of all, aside from battles you did often encounter special events that involved a choice: So, for instance, you could help a merchant that fell into a swamp etc.
All this was handled via a special art/dialogue screen.
While you might consider this redundant at first, since often these events are displayed ingame (like, once again in Fallout), it certainly has one advantage: You can create much more interesting situations/choices. It would probably require a lot of effort to display more complex situations like drowning people ingame, so in many games you simply won't find these events at all and after a while, people know what quests/ event they can expect due to the limitations of the engine.
All these problems would be foregone with the Realms of Arkania system that displays just a piece of art that illustrates the situation, together with some choices underneath.
Thus diversity and the thrill of unknown events are given (and can be created with comparatively relative ease) all the time which greatly improve the excitement of wandering around.
2.You could only walk a certain distance per day until you had to rest, depending on whether you bought horses or had to walk.
At the end of each day you were given certain choices before going to sleep. These included looking for herbs, setting up guards and the like. Maybe your alchemy system could be incooperated in something like that?
3.It was all possible that you became ill during your travels. To find a cure you could look for herbs/ visit a doctor in towns or simply wait etc.
My question is, is anything of that in the game? And if not is there a chance to see anything of that implemented if you happen to have time at the end? (due to the release of Gothic 3).
If you do the latter, then I really recommend you to have a look at Realms of Arkania 2. Aside from the standard Fallout travelmap, it included several features that made it unique and appealing at the same time. Hence, if it is not too late, you should think about incooperating one feature or another.
1.First of all, aside from battles you did often encounter special events that involved a choice: So, for instance, you could help a merchant that fell into a swamp etc.
All this was handled via a special art/dialogue screen.
While you might consider this redundant at first, since often these events are displayed ingame (like, once again in Fallout), it certainly has one advantage: You can create much more interesting situations/choices. It would probably require a lot of effort to display more complex situations like drowning people ingame, so in many games you simply won't find these events at all and after a while, people know what quests/ event they can expect due to the limitations of the engine.
All these problems would be foregone with the Realms of Arkania system that displays just a piece of art that illustrates the situation, together with some choices underneath.
Thus diversity and the thrill of unknown events are given (and can be created with comparatively relative ease) all the time which greatly improve the excitement of wandering around.
2.You could only walk a certain distance per day until you had to rest, depending on whether you bought horses or had to walk.
At the end of each day you were given certain choices before going to sleep. These included looking for herbs, setting up guards and the like. Maybe your alchemy system could be incooperated in something like that?
3.It was all possible that you became ill during your travels. To find a cure you could look for herbs/ visit a doctor in towns or simply wait etc.
My question is, is anything of that in the game? And if not is there a chance to see anything of that implemented if you happen to have time at the end? (due to the release of Gothic 3).