nomask7 said:
nomask7 said:
The camera didn't bother me in either game. The OC sucks because it's terrible. MotB has a good atmosphere, is imaginative, non-cliche. The OC is rotten shit. The OC of NWN1 had a better atmosphere than the OC of NWN2, which has a rotten shit atmosphere. I actually began to enjoy the OC of NWN1 at some point, not too long into the game. I never really enjoyed the OC of NWN2. (If you haven't played the add-ons of NWN1, you have some pretty good stuff waiting for you. Hordes of the Underdark is pure atmosphere genius.)
edit: the final dungeon is where the OC of NWN2 begins to pick up a bit.
Did I mention that the OC of NWN2 was custom designed to please wide-eyed retarded nerds aged 7 to 14 who still baby crawl their way in real life and think dog shit tastes "interesting" when they happen to stumble on it and (of course) eat it (as babies do)? The addon, made with less pressure to sell to a "wider" market and sell-out, is a game by adults for adults. That's the difference in a nutshell.
The OC was not even custom designed for anything.
The development of the game's campaign had been going on and being stretched for months with absolutely no coordination or clear idea of what they wanted to do with the game. Obsidian was in chaos, everybody was delegated some arbitrary task which they would do in a half-assed manner.
Eventually, a man called Sawyer was brought in. He reportedly said in an interview that he didn't even like the OC or the content in it, but his concern back then was to shape everything, and salvage whatever mess they had into a shippable game.
I am amazed that the things I saw in the OC and strongly disliked about it
are the exact things that Obsidian developers themselves have said that they did not like about the game. When asked or prodded on such things, then in message boards, they will always remark that the game had an excess of powerful loot thanks to its level scaling and that it had excess of filler areas that add nothing to the game.
Developers of this game themselves did not like it, and it makes you realize just how bad it is.
Chris Avellone was once interviewed on the NWN2 OC, and asked about what he liked most about it. He gave an answer, "I love the tutorial. I kept playing the tutorial over and over. I'd even say it is the most fun and creative part of the game." That man was really forcing an answer out, trying to keep a straight face and giving some good PR to the game which really had nothing to show for itself.
It just happens that producers themselves will have some vague idea what the product should be, and they'll give this vague instruction to people working on the game, based on their vague impression of what they think people want from the game. When working on Torment, Feargus Urquahart said, "We need some more XP, some more loot, and some more enemies to kill", and the result was the awkward and devoid of fun Carceri section. That's more or less what happened in NWN2 as well.
Basically, NWN2 is a case of a game made by a studio with no idea of what it was doing.