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Decline Video-Game Executives Lament Lost Creativity at Developer’s Show GDC

Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,524
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Old and Dead. Now you have Starfield. Enjoy your Toddslop.
Way to shift the goalposts. The argument as initially posited was that Western game design has NEVER been as creative as Japanese game design. And that’s just… really not true from where I’m standing, and I’m not sure how one can make that argument other than from a position of ignorance.

I haven’t played, and likely will never play, Starfield, but suggesting that it’s (or any game’s) existence is an argument that the Japanese development houses are inherently more liberally creative is a hot take of the highest order.

In the past, creatives were more respected in the industry. You had your Lord British, Warren Spector, Romero, Will Wright, Sid Meier, etc. Today, only franchises matter. Doing business the old way (aka doing business) has been gradually captured and destroyed by rent seeking sharks. And it continues. The only way to stop this would be politicians coming together and agree on a global capital gains tax and closing all tax havens, making it easier to tax capital flows and restore the power-balance between capital and labor. If this balance continues going out of whack, you'll lose a lot more than your precious games industry. Like Swen said, the issue is too much greed. But greed has become "normalized" in Kwanzania, less so in Japan.
Were these men respected, or just incidentally enabled? If they were respected, what happened? You can say the money happened, but I don't think anything that deserves to be called "respect" evaporates that easily. Money happened to Japan. And they did not fire everyone to replace them with indian slaves to create clones of successful products.

I do think you're right to identify crass financial incentives as a serious problem. Investigation of Japanese economic history here might be enlightening and offer some more practical ideas.
Princes-of-the-Yen.jpg


Disempower shareholders. Only give central bank loans to industry that creates real value. Incentivise company loyalty and competition within industry with limits against undercutting national rivals. In America the shareholders won these battles and now benefit from nobody talking about them anymore. All opposition is funneled into "communism". But of course nobody would call Japan a communist country. Perhaps a certain brand of socialist though...

western developers were creative once upon a time. i mean japanese still copying wizardry formula to this day. but not anymore.
even western indies are just doing "pixelated deck building tower defence survival crafting simulators" slop in hope to ride on tail of success of someone who tried something. every idea will be killed, fucked, eaten, digested, shat, eaten again to infinity.
That's a certain kind of creativity, sure. But who's still playing Wizardry today, compared to old Final Fantasy games? American innovation in video games was driven and cursed by its well developed STEM field. Wizardry is an interesting and novel piece of technical work, but it's only art as far as it's fine and idiosyncratic craftsmanship. It's video games as toys for computer enthusiasts. The Japanese took the wizardry formula and incorporated it into multimedia art. That makes all the difference and is what gives their work lasting life. How many of the "creatives" named in this thread is this true for? American nerd creates a technical novelty to amuse himself, the Japanese artfag sees this and reconstrues it to express himself. The latter vision wins and outlasts every time.

What the Japanese do is not comparable to the "steam trend car crash" school of gamedesign. The Japanese are very naive and sincere for the most part in their imitation. They elevate what they take. That something as simple and silly as Wizardry could serve as the seed of a creative genealogy leading up to a work like Final Fantasy 7 should be considered miraculous. Spiritual alchemy. The Japanese made it gold.
Only on the Codex will you find Princes of the Yen mentioned in a thread about the creativity decline in the gaming industry (now go read the book).
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,550
't believe Americans are fundamentally lacking in creative potential. But on the whole America's creative output is very weak. This is an organisation and incentives problem, not a lack of raw human talent. America organised and run like Japan could compete with if not surpass it, but Japan embraced Hjalmar Schacht while America considered murdering him, and from there the different paths led to where we are today.

And the thing about the west being sparse on classics is my perception, not that of journalists. Those chauvinistic racist bastards will go to their graves certain that those stupid yellow monkey fuck bastards are ignorant perverted cretins incapable of producing anything good even as 99% of their media intake becomes Japanese.

I believe that the western, especially American canon is weak and lacking.
You're making the same mistake a lot of weebs do in underselling the flaws Japanese have and ignoring the strengths the west have. You're describing a level of creative output I just haven't seen in many Japanese games and even those were weird little one-offs. A lot of western developers, even today with DEI and design by committee are still very creative. Creative crap, but, it is what it is.

No, that's absolutely true of journalists too. I've seen a ton of mediocre Japanese games get high scores that just left me scratching my head. It makes me think you just haven't spent that much time with western games. Because there are quite a few genres the east simply isn't remotely as good as the west on and I have yet to see a genre in which that's true of in reverse.
Excluding Nintendo from analysis of this issue is a pretty fucking huge and unjustified exception. Nintendo is probably the most artisan-friendly corporation on Earth, and what are you going to say? That it's a coincidence that it formed in Japan? It could have just as easily been the USA or Guatemala or Estonia? The Japanese are better to their artists. Every creative industry in Japan is an auteur uplifting artisan supporting machine of high quality output.

Japanese creative leads get kind of fucked now and then. But even during these hard times and disputes they're treated as artists, which I believe is a fundamental difference. For example, Kaga, the Fire Emblem guy. He had this big thing with Nintendo over whether or not the form of game he pioneered should be considered a general form anybody could replicate, or a specific thing which could be owned. And then whether it was his or Nintendo's. Nintendo got hard about this because his leaving them was taken personally. He wasn't seen as a potential financial asset that get away. He was seen as a person who betrayed the team.
No, I'm excluding Nintendo because they're unique in the Japanese industry for not treating all their creatives like absolute shit. Even they fucked over a few of them. Everyone else though? Absolutely fucked through and through, from the most popular and successful ones to the little guys who were very important once upon a time but obscurity has clouded their role. You're either being deliberately obtuse or willfully naive in thinking otherwise.
 

GamerCat_

Educated
Joined
Mar 24, 2024
Messages
140
't believe Americans are fundamentally lacking in creative potential. But on the whole America's creative output is very weak. This is an organisation and incentives problem, not a lack of raw human talent. America organised and run like Japan could compete with if not surpass it, but Japan embraced Hjalmar Schacht while America considered murdering him, and from there the different paths led to where we are today.

And the thing about the west being sparse on classics is my perception, not that of journalists. Those chauvinistic racist bastards will go to their graves certain that those stupid yellow monkey fuck bastards are ignorant perverted cretins incapable of producing anything good even as 99% of their media intake becomes Japanese.

I believe that the western, especially American canon is weak and lacking.
You're making the same mistake a lot of weebs do in underselling the flaws Japanese have and ignoring the strengths the west have. You're describing a level of creative output I just haven't seen in many Japanese games and even those were weird little one-offs. A lot of western developers, even today with DEI and design by committee are still very creative. Creative crap, but, it is what it is.

No, that's absolutely true of journalists too. I've seen a ton of mediocre Japanese games get high scores that just left me scratching my head. It makes me think you just haven't spent that much time with western games. Because there are quite a few genres the east simply isn't remotely as good as the west on and I have yet to see a genre in which that's true of in reverse.
Gaming Journalism in Japan is just an extension of the industry. There's never controversy because this is embraced. But despite this it's also far more personal and informative because it's all people who actually like games. Famitsu editors will write at length about their favourites. Nobody at the top of these publications is some kind of communist psychopath who has literally never played a video game. It's a much better system.

And as for "creative", that's really not something we can quantify. I can't get out my creativometer and point it at different games or countries. The west does have strengths. As much as I dislike the silicon valley culture it's a double-edged thing. John Carmack is an incredible man who has done incredible work. And the more broadly western fascination with technicality, simulation, and rules has led to the creation of brilliant game systems. Julian Gollop is another hero of mine. He started making games on tabletop and got into computers for their power to simulate and quickly handle massive amounts of data. With a bit of prodding from enthusiastic producers this led to X-Com. A very western work, and one of my favourite games ever.

The west has strengths, but I think that they're limited in video games. Best suited for laying foundations. The fascination with systems and construction, fine technical work. This is the stuff games run on. So many of the great western games are basically fun parts. If I might draw a comparison to some other media, kind of like filmed gunfights not embedded within movies. Doom and Quake are basically pure games, with their higher aesthetic elements being entirely incidental. X-Com is cool, but the game part is carrying a very primitive total experience. Greys are here, kill them.

If you're familiar with the X-Com modding scene you might understand where I'm going. The X-Com conversion mods take this brilliant technical foundation and build rich multimedia experiences on top. The X-Com Files, X-Piratez, and the 40k mod use the game's power for simulation and presentation to give a unique view into entire new worlds. The point is no longer for incidental world details to facilitate the game. The game now facilitates an experience of the world. These mods do to X-Com what Final Fantasy did to Wizardry.

Now, this raises an interesting question. Who makes these mods? Was this potential latent in America all along, merely not utilised? Or is this again strange foreigners picking up anglosphere technical parts and taking them further into the domain of art? My understanding from here is that X-Com modding is very European, but I'm not certain. The X-Com Files, my favourite expansion, is made by a Polish man. He's been nice enough to share where he's from in his forum profile. You know before I checked I knew this game was made by a continental european/slav. He's so not systems oriented. He's an aesthete building from vision. That's something slavs and the Japanese have in common. A point I've made before in other places. The best depictions of guns in video games are Slavic and Japanese because these people think of guns as object fetishists rather than programmers. It's almost a rule, the better you are at computers and abstraction the more atrophied your appreciation of sensation is. In the broad strokes of interpreting cultures this rule holds. America has the strongest programmers and the weakest aesthetes. Japan has the weakest programmers and the strongest aesthetes.


Excluding Nintendo from analysis of this issue is a pretty fucking huge and unjustified exception. Nintendo is probably the most artisan-friendly corporation on Earth, and what are you going to say? That it's a coincidence that it formed in Japan? It could have just as easily been the USA or Guatemala or Estonia? The Japanese are better to their artists. Every creative industry in Japan is an auteur uplifting artisan supporting machine of high quality output.

Japanese creative leads get kind of fucked now and then. But even during these hard times and disputes they're treated as artists, which I believe is a fundamental difference. For example, Kaga, the Fire Emblem guy. He had this big thing with Nintendo over whether or not the form of game he pioneered should be considered a general form anybody could replicate, or a specific thing which could be owned. And then whether it was his or Nintendo's. Nintendo got hard about this because his leaving them was taken personally. He wasn't seen as a potential financial asset that get away. He was seen as a person who betrayed the team.
No, I'm excluding Nintendo because they're unique in the Japanese industry for not treating all their creatives like absolute shit. Even they fucked over a few of them. Everyone else though? Absolutely fucked through and through, from the most popular and successful ones to the little guys who were very important once upon a time but obscurity has clouded their role. You're either being deliberately obtuse or willfully naive in thinking otherwise.
Big business is rough everywhere. Japan isn't an artist's utopia, but they've done the best at handling artists at this scale and actually facilitating the creation of high pop art with this much money on the line. And again, you haven't explained why we should consider Nintendo insignificant. "Because they're the best at taking care of artists" is not an answer. It just makes my point. You can't provide any reason for us to consider this detail incidental.
 

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