OlivettiFever
Educated
- Joined
- Oct 27, 2012
- Messages
- 16
I've been working on a tabletop RPG for the last few years now, hoping to spin it off into a CRPG at some point. I realized I'm much better at writing and graphic design than I am at programming games, so that's on the back burner for now; I've been spending an unhealthy amount of my non-work hours on the Corebook. I posted the character sheet to Reddit and a handful of people seemed interested in running campaigns for it. And then a bunch of people at work volunteered to playtest for me, so I realized I needed to make an easily-digestible version of it for people who don't have the time and inclination to read the extra 80 pages of flavor text, and so I can have a vaguely finished version of it floating about for people who want to play until I get the big one finished.
So I made a Quick Start Guide, much in the vein of the Free RPG Day QSG's you see flying about, but a bit more encompassing. It's got almost everything from the Corebook, just in a ridiculously compressed format (30 pages). So I figured I'd come to my favorite RPG forum and let you folks in on the pre-pre-release, see what you think.
The system is a bit like if d20 had a baby with SPECIAL, who was then raised in the woods by Traveller, Phoenix Command and WHFRP. There are six Attributes, each dictating a dependent score. Each dependent score is best performed at by a class. Each class has a group of four skills. The main skill in each group is universal (class skill for everyone) and modified by that attribute.
DEX -> Abilities -> Soldier -> Combat -> Aim -> DEX
AGI -> AP -> Scout -> Finesse -> Dodge -> AGI
CON -> HP -> Support -> Fitness -> Fortitude -> CON
INT -> Skills -> Techie -> Intellectual -> Willpower -> INT
PER -> Traits -> Spacer -> Environmental -> Awareness -> PER
CHA -> Assistance -> Ambassador -> Social -> Persuade -> CHA
https://docs.google.com/file/d/0B5j10LInyB4geDFlMzJ2bzRPVHc/edit?usp=sharing
There's a bit left to do, but I'd love to hear what you all think.
So I made a Quick Start Guide, much in the vein of the Free RPG Day QSG's you see flying about, but a bit more encompassing. It's got almost everything from the Corebook, just in a ridiculously compressed format (30 pages). So I figured I'd come to my favorite RPG forum and let you folks in on the pre-pre-release, see what you think.
The system is a bit like if d20 had a baby with SPECIAL, who was then raised in the woods by Traveller, Phoenix Command and WHFRP. There are six Attributes, each dictating a dependent score. Each dependent score is best performed at by a class. Each class has a group of four skills. The main skill in each group is universal (class skill for everyone) and modified by that attribute.
DEX -> Abilities -> Soldier -> Combat -> Aim -> DEX
AGI -> AP -> Scout -> Finesse -> Dodge -> AGI
CON -> HP -> Support -> Fitness -> Fortitude -> CON
INT -> Skills -> Techie -> Intellectual -> Willpower -> INT
PER -> Traits -> Spacer -> Environmental -> Awareness -> PER
CHA -> Assistance -> Ambassador -> Social -> Persuade -> CHA
https://docs.google.com/file/d/0B5j10LInyB4geDFlMzJ2bzRPVHc/edit?usp=sharing
There's a bit left to do, but I'd love to hear what you all think.