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Let's play Mysteries of Westgate (Finished - again)

Kthan75

Liturgist
Joined
Mar 6, 2005
Messages
410
Location
Bucharest
Codex 2012 Project: Eternity Torment: Tides of Numenera Wasteland 2
And another.
 

Kthan75

Liturgist
Joined
Mar 6, 2005
Messages
410
Location
Bucharest
Codex 2012 Project: Eternity Torment: Tides of Numenera Wasteland 2
Part 11: I see (un)dead people. (Ending 2)

Quick reminder: Code'Xia had found Orbakh, the leader of the Night Masks (aka The Faceless). As it turns out, he's a vampire lord and offered Code'Xia the opportunity of joining him.
In the previous update, Code'Xia refused, which led to several plot twists and an epic confrontation with Zymena, who turned out to be a fat, ugly devil.

This time, Code'Xia will accept Orbakh's proposal, which will lead her to become a vampire.


nwn2main2009-10-2021-47-46-40.jpg


Orbakh.jpg
Really? You would offer up your blood in exchange for an eternity of glorious servitude?
Rinara.jpg
You're willingly going to become a bloodsucking vampire? That's one thing I wouldn't do for all the gold in Westgate... nor will I follow you if you decide to do it.
Charissa.jpg
What a pathetic display, Code'Xia! Know that if you continue down this path of darkness, we shall part ways, and I shall channel all the power of Tyr to smite both you and your new master to all the Nine Hells.

Silence, bitches!

Mantides.jpg
You would be a fool to reject such an offer, Code'Xia. The gods are selfish beings, undeserving of your soul. Offer it to the night, and you shall live forever.

Orbakh.jpg
There can be no going back, mortal.
CodeXia.jpg
I accept.

A sudden interruption...

nwn2main2009-10-2021-48-21-18.jpg

nwn2main2009-10-2021-48-36-34.jpg


Rinara.jpg
I came back for this? You leave me no choice but to side with the Ebon Claws, Code'Xia.
Charissa.jpg
I cannot believe I wasted so much of my time in the presence of one so... so vile! It is a shame that you have brought us to this point.
Mantides.jpg
I will stand with you, Code'Xia. These vermin are not worthy of Shar's embrace. I pledge my allegiance to the Night Masks.

Ah, Mantides, something right came out of you, in the end

nwn2main2009-10-2021-56-00-78.jpg


Now the fight begins, but sadly, I missed to take any picture of it. Anyway, it's similar to the one in the previous update, except this time it's Code'Xia, Mantides and Orbakh versus Rinara, Charissa and the rats. They go down just as fast.


As the fight ends, Orbakh approaches.

nwn2main2009-10-2021-58-14-34.jpg


CodeXia.jpg
I am ready.

nwn2main2009-10-2021-58-26-46.jpg

nwn2main2009-10-2021-58-33-64.jpg


Being a vampire brings some new abilities, here's a description.
d04.jpg


Back to business...
nwn2main2009-10-2022-17-45-40.jpg


CodeXia.jpg
I wish to go back to the surface first.
Orbakh.jpg
No. You cannot disobey me. You have traded your soul for power and immortality, but with that comes obedience. Witness.

nwn2main2009-10-2022-17-50-31.jpg


Fuck.

Orbakh.jpg
I took no pleasure in that, but it was necessary. I trust you shall be leaving, yes?

So, immortality comes with a price...

nwn2main2009-10-2022-17-57-37.jpg


With not much choice, Code'Xia and Mantides reach the Undergate, at the place Orbakh mentioned.
nwn2main2009-10-2412-06-08-35.jpg


Mmm, but how will Mantides follow?

d01.jpg


Bastard was still useless, in the end.

On the other side of the rocks, Code'Xia is greeted by her new minions.

nwn2main2009-10-2412-06-54-82.jpg


d02.jpg


Mwahahahaha!

d03.jpg


Let's kill some rats, then.
nwn2main2009-10-2412-10-00-71.jpg


Generic sewers...
nwn2main2009-10-2412-10-23-10.jpg


I couldn't do what she said, for some reason, but Eldritch Blast ftw.
nwn2main2009-10-2412-12-33-82.jpg


An obstacle...
nwn2main2009-10-2412-12-56-68.jpg


Time to use some of those new abilities.
nwn2main2009-10-2412-13-09-48.jpg

nwn2main2009-10-2412-13-18-25.jpg


Some more rats to kill...
nwn2main2009-10-2412-14-31-26.jpg


We finally reach the door leading to the "boss fight".
nwn2main2009-10-2412-17-25-25.jpg

nwn2main2009-10-2412-17-28-04.jpg

nwn2main2009-10-2412-17-32-73.jpg


_rat.jpg
Hee, such a simple measure, and it turns back a whole army of vampires. We would have used it earlier, but Mistress Tasheni does not like us to keep a large supply on hand. I wonder why? Hee!

Interesting. We have several options here
nwn2main2009-10-2412-17-53-06.jpg

nwn2main2009-10-2412-17-54-93.jpg


CodeXia.jpg
Remove the garlic from the door.

nwn2main2009-10-2412-18-07-92.jpg


CodeXia.jpg
Open the door.
_rat.jpg
The wererat attempts to follow your command but the door is locked.

nwn2main2009-10-2412-18-29-00.jpg


_rat.jpg
I cannot follow your command, Mistress. Hee... give me another, so I might do your bidding.
CodeXia.jpg
Unlock and open the door.
_rat.jpg
The wererat does your bidding.

Wow, was that smart or what?

_rat.jpg
Hee... your will is done, Mistress. What would you have me do next?
CodeXia.jpg
Remove the garlic from the door.
_rat.jpg
The obedient wererat pulls down the garlic dangling from the door frame. With the detestable substance removed, you can now pass through the door.
_rat.jpg
Hee... what do you wish me to do now?

nwn2main2009-10-2412-18-56-07.jpg


Finally, at the end.
nwn2main2009-10-2412-20-04-71.jpg


nwn2main2009-10-2412-20-17-54.jpg

nwn2main2009-10-2412-20-20-01.jpg

nwn2main2009-10-2412-20-26-15.jpg

nwn2main2009-10-2412-20-39-12.jpg

nwn2main2009-10-2412-20-50-25.jpg


Epic fireworks display commences.
Tasheni can be a real pain with her bow, but the fight is not nearly as difficult as others we've dealt with already.

nwn2main2009-10-2412-21-20-42.jpg

nwn2main2009-10-2412-21-59-28.jpg

nwn2main2009-10-2413-25-35-18.jpg


Before striking the final blow, Tasheni manages to get away.
Orbakh shows up as well.

nwn2main2009-10-2413-26-58-42.jpg

nwn2main2009-10-2413-27-01-54.jpg


Orbakh.jpg
I suspected that my treacherous Countess of Shades was the power behind these Ebon Claws. Tasheni wasn't half as subtle as she believed. The disappearance of her sorceress ally is, however, troubling.
Orbakh.jpg
I have sent Mantides to stake the traitor's body. There is a delicious irony in this... but that is a tale for another time.

Interesting thing to notice here. If you go on this vampire path from the first playthrough, unless you pay close attention to what's going on, you will have no idea what he means here. Mantides barely mentions Tasheni. The confrontation between them happens only if you go against Orbakh.

nwn2main2009-10-2413-27-44-65.jpg


nwn2main2009-10-2413-28-21-59.jpg

nwn2main2009-10-2413-28-30-46.jpg

nwn2main2009-10-2413-28-53-84.jpg

nwn2main2009-10-2413-28-56-21.jpg

nwn2main2009-10-2413-29-18-43.jpg

nwn2main2009-10-2413-29-32-45.jpg

nwn2main2009-10-2413-29-46-20.jpg

nwn2main2009-10-2413-29-54-92.jpg

nwn2main2009-10-2413-30-09-21.jpg


____________________

So that's it, folks.
Hope you enjoyed.

I enjoyed doing this LP, but damn, it sure takes a lot of time. I salute the people taking their time to do stuff like this more regularly.
:salute:
 

Kthan75

Liturgist
Joined
Mar 6, 2005
Messages
410
Location
Bucharest
Codex 2012 Project: Eternity Torment: Tides of Numenera Wasteland 2
A few personal impressions.

While the second ending was definitely interesting, I found the first one more rewarding, considering how the story develops. A lot more things are revealed to the player.

For instance, if you follow Orbakh, you get no insight on Zymena and the spirit behind your mask, that thread is simply left open.
It makes perfect sense from the character's perspective: you are a vampire now, no more curse, no reason to care.

But the vampire path simply didn't offer something similar in exchange, the only thing you miss out if you go against Orbakh are the vampire abilities. And speaking of those, you don't really get many opportunities to use them, besides those scripted events in the sewers.

What I'm saying is that this second ending feels a bit rushed, I'm sure it could have been made even more interesting.

Nevertheless, congratulations to Ossian studios for an excellent expansion, which I really enjoyed.
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,873
Divinity: Original Sin
I remember being very sceptic (hurr) when VD praised the MoW evil ending in his review but playing through it I could see why he did. Yeah it feels rushed and could've been even better but it's already such a huge improvement over the stupid evil endings we get in most other games. Ossian really have raised the bar.

Well done with the LP.
 

Hieromancer

Educated
Joined
Aug 29, 2009
Messages
91
Excellent job. The whole coming back months later to finish the LP after we lost all hope thing was a nice touch. Well played.
 

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