ComradeCommissar
Learned
- Joined
- Jun 27, 2010
- Messages
- 717
Hey, I actually agree with my favorite Chaos God.
A vote goes to the lord of decay himself, Nurgle.
A vote goes to the lord of decay himself, Nurgle.
Nurgle's changelog, Day 1:
Delicious wood elves today. I sent my nurglings to the wardancers in their sleep. One is no longer Dauntless -- but she will not need that against the Rapists anyway. Instead, she has become increasngly aggressive, gaining the will to Tackle her opponents and raining Mighty Blows upon them. Nurgle's Rot is beginning to set in, but this has only Increased her armor.
The other Wardancer is far more interesting. Already possesing a speed beyond her ilk, a paticularly virulent strain of slaaneshi shakes increased her agility. I was so delighted with the results, I gave her a double dose. She will be able to dodge anywhere!
Bark rot has set in on their treeman. While he no longer carries the will to forcefully Break Tackle, the shedded bark has increased his movement. A delightfully dreadful miasma hangs about him, giving him a truly Foul Appearance.
Bleh... The thrower was remarkably resilient. A mnor nfection in his eyes appears to have made hm far sighted. He's unlikely to Dump Off the ball any longer, but his passes appear more accurate. He acts as if he had Nerves of Steel all of a sudden. Note to self -- increase the virulence of the strains.
The virulence seems to be spreading to several of the linemen. At least 3 of them seem very eager to tackle those around them. This may be key in bringing those blasted Rapists into plaguefather Nurgles embrace.
-- Epidermus, tallyman of the Great Plagefather Nurgle
Azira said:I've always been partial to Slaanesh, though I predict that either Nurgle or Khorne will run away with this thread.
lightbane said:I vote for Slaneesh! Whoops, too late, well, nevermind then. I hope our team can survive...
Ulminati said:Outside what they mean for voting purposes, I've always preferred Tzeentch myself. Khorne is too generic red demons, blood and skulls. There's absolutely no variation. (Though he was sort-of interesting back n the mid-80's, when he was about honorable combat rather than just blood). Slaanesh is trying too hard. A drug-addcted hermaphrodite nymphomaniac, who's also drunk. Also, the new daemonettes are butt-ugly. I want to like good ol' pappy Nurgle, I really do. But he has a face only a mother can love. With a few notable exceptions (Epidermus, Devoted Sorcerer of Nurgle) most of his mnions are rather bland and uninspired as well. Nurglings are awesome though. Everything's better with nurglings. Tzeentch however, has a wonderfully mad vareity of colours and effects. He's utterly mad in a gleeful, sadistic way. He's by far the least generic of the Dark Gods in my opinion.
Nurgle's changelog, Day 1:
Delicious wood elves today. I sent my nurglings to the wardancers in their sleep. One is no longer Dauntless -- but she will not need that against the Rapists anyway. Instead, she has become increasingly aggressive, gaining the will to Tackle her opponents and raining Mighty Blows upon them. Nurgle's Rot is beginning to set in, but this has only Increased her armor.
The other Wardancer is far more interesting. Already possesing a speed beyond her ilk, a paticularly virulent strain of slaaneshi shakes increased her agility. I was so delighted with the results, I gave her a double dose. She will be able to dodge anywhere!
Bark rot has set in on their treeman. While he no longer carries the will to forcefully Break Tackle, the shedded bark has increased his movement. A delightfully dreadful miasma hangs about him, giving him a truly Foul Appearance.
Bleh... The thrower was remarkably resilient. A minor infection in his eyes appears to have made him far sighted. His passes appear more accurate. He acts as if he had Nerves of Steel all of a sudden. Note to self -- increase the virulence of the strains.
The disease seems to be spreading to several of the linemen. At least 3 of them seem very eager to tackle those around them. This may be key in bringing those blasted Rapists into plaguefather Nurgles embrace.
-- Epidermus, tallyman of the Great Plagefather Nurgle
Nurgles changelog, day 2:
Catastrophe! It turns out that the delightful disease we bestowed on the hippie-fagelves quickly rotted their brains away. By the time they entered the pitch, they had turned into popamole consoletards. By the time their team captain referred to their backup play as the teams "Alpha Protocol", I wept. They were not matter to lick up the pus left in the wake of the smallest nurgling. No matter, they will take our gifts with them to their forests along with their shame. One way or another, they will make Grandfather proud.
The next opponent for the Rapists were Chaos All-Stars. How delightfuly fortunate, as they were more than eager to receive our blessings. Through the sheer incompetence of their coach, the team had 4 rookies filling as chaos warriors! Unacceptable! I have lent them 4 diverse champions of Nurgle:
Trash: With the Daemonic gifts of Tentacles, Claws and Mighty Blows
Kaiserin: With the demonic gifts of Disturbing Presence, Tentacles and Block
DefJam101: With the gifts of Guard, Frenzy, Stand Firm and a grand set of Horns
nomask7: With the Daemonic gifts of Claws, Block and Tackle
And, I'm proud to add, Cleve. A paticularly fierce minotaur with tentacles, who have learned the techniques of Guard, Block and Pro. The reputation of the tiem is so fierce, they even attracted the mighty Grashnak Blackhoof.
Let the carnival of Nurgle begin!
--Epidermus, tallyman of Nurgle
And is killed! Mighty Lightbane, the only one of us to gain a double. The only one of us to gain +Strength has his neck snapped by an unimpressed midget with a bad haircut!