Part VI: Dun-tha- dun-tha
This update brought to you by some crazy guy exploring ancient temples and stealing magical gems, not like us at all!
Any way we are heading to some very old temple to lay our hands on some enchanted gemstone.
: Stealing gems, now there is something I can do.
So there is where we are going...
...but first...
... an overview of the rather gorgeous world map, they don't make them like they used to
We arrive, and see this most certainly peaceful creature wielding a halberd coming towards us.
... this is gonna end well.
:intelligence: it can talk.
: Yeah you better run! ... oh-shit run!
: Looks like that statue could fall over at any moment and crush us, I don't like that.
: I thought you liked the whole "excitement" thing.
: Yeah, but that is just plain stupid dangerous.
Were in.
: I'm sure these priests are very reasonable like all of us are.
One of those giant things decide to join the party.
: Reasonable priests.. yeah right.
: Well he was not a follower of the one true faith, so it is understandable.
: Which one is the "true faith" this week?
: Dunno, whichever grants us the most gold.
: Can't argue with that.
Continuing on.
: Ahhhh! skel... I mean gian.... Veerbeg. what ever.
: These things pack quite the punch.
: Quite the pain train.
: Oh quit complaining you two it's not that bad.
: Alright your on point then.
: Ah but I already am.
AH a magical shield.
: Oh magic, gimmie!
Darthowicz gets a nice new shield.
Scouting a head.
We find these useful boots in the next room. Strangelove gets em since Darthowicz already has a ring that grants immunity to all such effects.
Two clerics and a giant thing, could be hard.
Entangle and curse, thankfully the melee fighters are free to move thanks to enchanted items.
: Oh gawd miltuheaded roots hitting ass and leg itz heavan.
: Oh sorry thats just me.
: I didn't say stop... Ohh I see a holding spell.
AI logic, let's use hold on the guy that already can't move instead of the guy bashing me with a great big sword
Suddenly from behind! Thankfully this isn't a popamole game, thus making the spell effect all in the area friend and foe. Saving Kalos from some major surprise sex.
Cleric is still hitting on him though...
Last cleric down.
But there are moar.
: Get it off me!
The battle is won.
Anything interesting up ahead?
Bunch of books, "history of the north" and "history of the drow", no thanks.
This is interesting though.
OK let's check the other wing, which is slightly larger.
We find a couple of healing potions ahead, one normal the other one most suspicious.
Best probably to leave it.
Some revenge on the priest who cursed us!
: Woe is me, for I have been cursed for all eternity!
: Oh it seems to have worn off, how convenient.
Sabeth walks into yet another trap, he is quite good at that. Not entirely where he went to in this image.
: Oh you killed that one oh good, I was just resting momentarily.
Down into the rabbit hole.
: Why am
I in front when we go through certain doors?
: One down six million more to go.
Sabeth can not into sneaking.
Once again he is held, there can be only one solution since no man is left behind, charge!
Alais levels up she is now a level 5
succubus invoker.
Also stats are fixed now!!!
hell yeah skull traps, lets set them up the bomb.
Also Sabeth levels up.
Apparently he got some new nifty ability, though I have no idea what it is or who I use it.
Having put some additional points into sneaking while leveling up he now can into shadows.
More clerics are encountered.
Thankfully we have developed a new doctrine to deal with them: Fill them full of arrows.
: now this is my kind of temple.
We found this nifty little weapon here.
Looting time.
A flaming sword of fiery fire, the mother of all enchanted weapons.
Sabeth can into traps.
Thanks to his magical ring Darth can move through the grease unaffected, any one else must stop for 1d4 rounds and sing a silly song from a musical.
: Ahem: "tell me more, tell me more.."... what no?
For some reason these clerics like getting up close and personal even with all this hired muscle around.
: Sorry man but I don't swing that way.
Beat down.
Kalos levels up.
Hmm nothing in here.
A secret passage though.
: AH finally the underworld!
: not quite, looks a bit ominous though.
Sabeth looks ahead.
He finds this vial of mysterious liquid.
: Hmm strange my identify spell does nothing, there is only one way to find out what it is. Darth you get to drink it since your so great and all!
: Alright hand it here little Bard.
: you know, maybe just maybe you shouldn't do that, how about we take that with us instead.
This is a dead end, however our journal has been updated by some omniscient mysterious power..
: Told you we have divine guidance.
: yeah I suppose that is why all those people died, destiny right?
: Right.
Lets head back.
Kuldahar once again.
: Perhaps it was fortunate that I did not drink that liquid.
: Liquid what liquid? I never told any one to drink something like that!
Alright thats all for today, next update we will go spelunking, encounter some scalies and murder then righteously. Also, people might die, though I've stocked up on "slow poison" spell just in case.