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Let's Play King Arthur: Amulet of Sir Marrick

RK47

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Feb 23, 2006
Messages
28,396
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Dead State Divinity: Original Sin
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Camelot is in peril. Barely victorious from the western campaign, King Arthur and his legendary knights of Camelot is beset with armies of specters. Nearly invincible to steel, these foes appear only at night, terrorizing the countryside. Vanquishing them proved to be a temporary measure, they will return the following night with even stronger force. A permanent solution must be found....

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Complicating matters, the alliance with the Saxons is in tatters. Rebellion in eastern Britain forces the King to summon his greatest Knight-Commander, Sir Kay and his band of elite Knights to quell the rebellion. Will the force of Christianity prevail against the otherworldly darkness? Only time will tell.

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Gloucester - Winter

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Welcome back, Commander. Fancy a seat by the warm fire?
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Thank you, brother.
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How goes the meeting with the King?
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His Highness wishes us to destroy the rebel forces first, retake Saxon before dealing with the ghostly army.
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Seems like a wise idea, destroy what we know first.
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Alymere, how are the soldiers?
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Ready as they ever be. The horses are well fed, armor is polished. The King's advisers and merchants have provided us with everything we need. In fact, the Saxon Knights are getting restless...
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They want to retake their homeland...
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Unfortunately, that will have to wait.
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You are going against the King's wishes?
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Not exactly...we'll more than soldiers to win this.
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You're not thinking of...
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Yes.
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I don't quite follow...what are you speaking of.
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The Divine Legendary Christian artifacts.

Sir Alymere's eyes grew wide, failing to hide his excitement. He rose from his seat and gazed at the Knight Commander with a smile of anticipation.

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*Clenches his fist.* When do we start?
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Next spring... *Pokes the fire with a branch.*

-Next Spring -

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Barbarians of the North, you have one chance at this - surrender Sir Marrick's armor or suffer the wrath of Arthur's finest!
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We took this fine armor with steel and you wish us to surrender it through words alone? Draw your blades, men of Camelot!
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I'll plough that whore myself once this is over.
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And taint yourself? I wouldn't risk it.
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Tch, I was referring to my blade.

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A river runs through our objective. Speed will decide this battle. The northerners rely on a token force of giants and their four champions, slay these and victory is assured.

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Three victory points at our side, and four at theirs...two river crossings....we'll go by the southern crossing.

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You heard the Commander, form ranks! Two ranks of cavalry, each to capture one strategic point. The bulk will head to the southern crossing.
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Preparations complete. The men are in horde formation and ready to move, Commander.

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To battle!

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The southern crossing is the target...

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Initial strategic points capture completed.

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Halt! Gareth! Hit them with your magic!
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With pleasure!

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They've erected an anti-magic barrier! I need to switch to instantaneous spells once the barrier is down.

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Save it for later. We're moving out! Westwards!
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Eh? Why?

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I am unsure myself, the northern crossing is no better...if you ask me, there's no better time to rush southern crossing than now...

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I was merely drawing them closer to the shore...turn around and charge!

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Alright, bastards! Onward!
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Archers, Alymere! Hold spell! Gareth, burn them!

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The two knights perform their respective spell, cutting down the enemy's effective archers by nearly half. The savage northern champions have no answers to these instant casts.

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Switch wedge formation as we draw close. Archers, initial volley then march onwards!

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Damned fog! No matter! Pierce them with our lances!

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The two northern champions fought valiantly, but they were outnumbered by the rushing knights.

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On guard, savages!

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Giants, after those fleeing archers, cavalry, flank and capture!

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Marvelous! Archers, what the bloody hell are you waiting for?!

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Cross now! Sir Mark, show them your flaming dragon!

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Be purged!

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Incoming giants. The enemy's crumbling, Gareth, disabling spell!
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I cannot guarantee it will work against resistant giants...
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Just do it!

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It worked! Archers, cross and ready to volley!

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We've got this...finishing blow!

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:yeah:
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RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
With the military matters settled for now, the knights retire and answer some social calls...

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(It would be rude to demand a dowry from a dying man...) I accept, milord.
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Unfortunately, Lady Sebille turns out to be a malevolent and deceitful woman. Two qualities that are necessary for a relentless merchant perhaps?

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Sir Alymere returns to the war camp.

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Welcome back. I trust everything went smoothly?
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I don't think His Majesty gained much from it, I suppose Lady Sebille might have her uses in the court.
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Don't get off your horse, yet. We're riding towards the rebel province.
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It's time?

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Not exactly, we're after the second artifact...but the rebels are not really out of the way, so we'll hit one...and move on.
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Fine by me. Let's ride.

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These rebels are nothing more than armed peasants...the nerve!
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I spotted a few armored cavalry and heavy infantry....otherwise they have no one in command. Permission to unleash horrible burning death?
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Let's sweep them, punish the traitors...

It was an especially hot summer that morning...

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The rebel army, without a leader to guide them, scatter in all directions. The armored knights proved nothing but a minor inconvenience, Sir Alymere's holding magic turned them into target practice for the archers.

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The wrath of Arthur's finest unleashed....

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Cries for mercy went ignored...

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Few survived the judgment.

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RK47

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Dead State Divinity: Original Sin
Pierce the Shrouds

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The Blade of Sir Merrick, one of Divine Legendary Christian Artifacts was lost to an Unseelie Army many years ago. Time is running out, Sir Kay's charges must defeat the Unseelie before they retreat into Bedegraine Forest, beyond their reach.

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The Unseelie possess violent strength and dispenses with morality in order to achieve their goals. Tales of kidnapping and outright slaughter of innocents surround their myths. Their fearsome Winterborns and Autumnborns form the bulk of their forces, a heavy infantry capable of fighting effectively in forested terrain. Those are nothing compared to the legendary Unseelie Archers whose visions are capable of piercing beyond the thickest mist. And to top off the Unseelie army, the Unseelie Warriors will provide the power role. Few in numbers, these large warriors are capable of concealing themselves in the mist and perform deadly ambushes.

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This mist is highly unnatural...
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Indeed, we've waited days for it to clear, but it never does...
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We can't afford to delay, they might disappear for good into the mists.
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I can't even see them from here...
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Don't even bother. We need to move quickly. I suspect they may lay multiple ambushes..but we have mobility on our side. Let's ride!

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The terrain is generally unfavorable to the attacker. A small bridge lay ahead to the second strategic point...or a small river crossing to the west will provide an alternative. But most of the time, the attackers won't even have a chance to secure the second point.

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Ride like the wind!

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I see them!

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Strike to kill!

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Look out! The enemy's commander!

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Burn!

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Incoming arrows! Breakthrough, quickly! Gareth, we can't return fire in this fog!

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I invoke the Dragon's Eye!

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Obstacle cleared! Onward! Don't give them a chance to regroup!

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Yet another ambush as the fearless knights charge forth at the archers. The battlefield is firmly under the enemy's control.

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We can't outrun those arrows, run them down! Forget the strategic points! Kill them all!

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Arrows poured forth from the skies, as few knights begin to fall. The Unseelie Warriors are holding up the charge as they emerge from the mists.

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I can't keep this Invisible Shield for long...we need to deal with those archers...

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Our archers attempt to inch closer as the Dragon's Eye spell wears off..

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Only to be ambushed by a group of Unseelie Warrior! Dozens of our archers fell before the knights could respond. Interestingly, the Unseelie Archers focused their fire at our archers as well...

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All or nothing! Now!

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The charge broke the last Unseelie regiment, and Sir Kay's army emerges victorious!

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Another Divine Legendary Christian Artifact within our grasp.

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Battle Review:
Strange. It seems the patch did wonders to the mounted knights survivability. And I question the AI starting a multi-stage ambushes in open plains...despite their initial fog advantage. It wasn't a bad idea, just poorly executed. There was never any meaningful delay. Would've been better if they piled a lot of infantry at once to tie us up THEN rain the arrows at once. Ah, well.
 

RK47

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Dead State Divinity: Original Sin
ghostdog said:
undead Arthur comes back.

Yeah, what can I say, I got burned out by the game. I'm gonna take it easy now...there's a lack of 'new next gen game' lately.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
01.jpg


Traitorous Knights of the Old Faith has captured The Banner of Gorlois - one of the piece of the Divine Legendary Artifact. Sir Bedwyr has allied himself with the Unseelie army and form a small force to take it back to the Bedegraine Forest. Only Arthur's Champions stand in their way.

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You dare to stand against the forces of Old Faith?
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The bastard looks like me!
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Perhaps it's the armor alone, the knight beneath is a lesser man. Gareth, report.

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I've completed reconnaissance, six dozen Unseelie archers, the knight heretics are leading a band of Winterborns each with light autumnborn as support. Lastly, two mobile light horsemen completes their force.
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This should be easy. *Unrolls the map*

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We start at a slight advantage. Many open fields in our sight with a medium clump of forest to the west. We'll set our archers there. Our riders will take all the field.
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We're striving for battlefield control then?
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Aye, rushing into those archers on their terms would be suicide. Remember, each one of them can fire three at once. Sir Mark, lead the charge. Their light cavalry cannot stop your Sangreal Knights.
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Aye, Commander, they shall burn in my Divine Flame.
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Enemies on the move! As predicted, their light cavalry are breaking to capture!

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Ride with me, Knights! Onwards!

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The shrine slightly to the north of us will nullify any magic within its radius. Take care not to stray too close to it, Sir Gareth.

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Arthur's finest achieves slight advantage...with more to follow as Sir Mark clashes with the light cavalry.

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Fear the Dragon's Strike!

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*Looks on from a distance* He is starting to outshine you, Alymere...
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The old man's flame burns brightest...but I have my own tricks...

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With Sir Mark's quick interception, the enemy cavalry failed to intercept the third point capture. A second wave of cavalry smashes into Sir Mark's Knights, desperate to break through.

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Only to fail, again.

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Looks like they've moved the rest of their forces to our western point. Shall we move in?
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No, I do not relish a hundred arrows raining on our knights...take the rest of the mobile forces to the north. Get ready to strike on my signal. Archers, get ready....

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Sir Kay's longbowmen pulled their bowstrings back...

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Sir Alymere's knights are in position to strike, as Sir Mark joins him on the field.

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Suddenly, the sky grew dark.

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Hold on to your bowstrings...Gareth, you know what to do!

The Knight-Mage invokes the power of the Horn of Dawn. A gift from the Lady of the Lake. The darkness split apart as the sun shone through to the cheers of many.

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Let loose with the arrows!

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That's our cue! CHARGE!

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Dozens perished under the onslaught. Sir Alymere unleashes his paralyzing magicks to prevent the enemy champions from reacting.

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Fall, heretics!

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The disorganized force couldn't muster meaningful resistance as Sir Alymere strikes down their champions one by one.

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The Banner is ours.

Yes. Your eyes aren't fooling you...

+2 Leadership is shit.
+3 Reign is debatable and non combat
Additional +3 Leadership is also shit.
Yet...the final 3 piece set bonus....HERO ATTACKS 3 OPPONENTS AT ONCE

Pop-a-mole. :retarded:
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,637
Location
Sic semper tyrannis.
One of the things that kinda annoyed me about this game was how they kept making you pick between 2 knights that were actually in the stories as the knights of the round table.

Sir Gawain or Sir Tristan

Sir Percivale or Sir Bedavire

Grrrrrr
 

RK47

collides like two planets pulled by gravity
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Messages
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Dead State Divinity: Original Sin
01.jpg


The last piece of Sir Marrick's Divine Legendary Christian Artifact remains...

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The sword grants amazing combat bonus to its wielder.

+3 Fight
+1 Cleave - Unlockable
Hero attacks +1 opponent - With 2 Set pieces
+1 Dragon's Strike - With 3 Set pieces

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While the armor protects its wearer.

+3 Fight
+ 3000 HP - Unlockable
+4000 HP - With 2 Set pieces
+30 Mana - With 3 Set pieces

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The holder of Sir Marrick's Amulet is holed up within King Cynric territory. Camelot has no alliance with them and their borders are closed. To venture within would mean a declaration of war.

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So be it.

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Fearsome. The three King's Guards are elite armored knights, backed with Deepwood Archers. Best not to fight them on fair grounds.

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On paper, it looks like both have equal VP distribution, but in truth, the starting ground for us is full of swamps and marshes...slowing down our progress.

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Nevertheless, we press on.

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Bogged down by terrain, we are unable to seize the VPs first.

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The enemy cavalry challenges ours in the open field.

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We accept, but not before we start a flanking capture with our cavalry.

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As our archers prepare to unload at the onrushing cavalry, a thick fog descend upon the battleground!

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It's a mere inconvenience as Sir Gareth's Dragon's Eye light the way.

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The enemy charges were half nullified by Sir Alymere's and Sir Gareth's holding spells. Archers turned the furthest one into target practice as our knights clashed with theirs.

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Nothing we can't handle.

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Soon, the fog dissipated and their deepwoods archers moved into position. We start harassing them with Curse of Shadows.

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In the confusion of the melee, a small detachment of the enemy's King's Guards broke through towards our archers!

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The giants were sent to deal with the problem.

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As our knights silence their archers.

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Unfortunately, I've miscalculated. The giants were slaughtered by the enemy hero. I decided to let it go...their sacrifice will never be forgotten.

But this victory means Sir Marrick's Artifact is complete!

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Sir Mark will bear the full set.

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Total Unlocked Bonus so far:

Sword of Sir Marrick
+9 Fight
+1 Cleave
Hero attacks +1 opponent
+1 Dragon's Strike
+7000 HP - With 2 Set pieces
+30 Mana - With 3 Set pieces

The amulet unlockable property is very useful. It gives a +2 Spell Weaving. What does it do? It grants the wearer +1 Mana per enemies killed in melee. Something that always happens when Sir Mark is around...and that means infinite Dragon's Strike :smug: Just have to kill 300 soldiers to get it.

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The trespass into King Cynric's territory was answered with a declaration of war. We'll have to deal with those in time....but for now...we're still on the hunt for the final piece of Gorlois' set...
 

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