Lumpy
Arcane
- Joined
- Sep 11, 2005
- Messages
- 8,525
This post will contain a lot of SPOILERS, so if you haven't played the game and want to enjoy it, don't read this.
Right. So I've just finished playing Torment, and it was, overall, a great game.
However, it had flaws. The main one being, as everyone knows, the combat. It sucked, preety much, and it was also too hard - but maybe that's because I've never really bothered with it too much. Also, there was too much forced combat - for example, the Curst Prison had you fight all the guards, while it would have made sense to allow you to talk to them.
The second flaw, in my opinion, was the storyline. The beggining especially was the worst. So you talk to Pharod and he tells you where Annah found your body. You go there, thinking you'd find out something important about yourself. Instead, you find a way to get from the Hive to the Lower Ward, because apparently nobody noticed that the fucking Sigil had been separated in two. After you get there, the first part of the storyline doesn't really matter any more. Completly unrelated to what you did before, some guy steals Morte, and then he tells you who to talk to next. You go to Ravel, who sends you to Trias, who sends you to the fiend, who sends you to the pillar, who sends you back to Trias, who tells you how to get in the Fortress of Regrets.
On the other hand, the whole story of the Nameless One, finding out about your past, discovering traces of your previous incarnations everywhere, were all exceptionally done. The characters were as well better than I've seen in any game. (it was good that BIS finally realized that making a character interesting doesn't mean putting a bone through his nose and having him talk in plural). The unique novel-like dialogues, some which contained more narrator comments than actual spoken words, were also great, and immersed me much more than any amount of Patrick Stewart or Lynda Carter voice-overs can do. Not to mention all the visual images done through text, which would have been impossible to do graphically.
Right. So I've just finished playing Torment, and it was, overall, a great game.
However, it had flaws. The main one being, as everyone knows, the combat. It sucked, preety much, and it was also too hard - but maybe that's because I've never really bothered with it too much. Also, there was too much forced combat - for example, the Curst Prison had you fight all the guards, while it would have made sense to allow you to talk to them.
The second flaw, in my opinion, was the storyline. The beggining especially was the worst. So you talk to Pharod and he tells you where Annah found your body. You go there, thinking you'd find out something important about yourself. Instead, you find a way to get from the Hive to the Lower Ward, because apparently nobody noticed that the fucking Sigil had been separated in two. After you get there, the first part of the storyline doesn't really matter any more. Completly unrelated to what you did before, some guy steals Morte, and then he tells you who to talk to next. You go to Ravel, who sends you to Trias, who sends you to the fiend, who sends you to the pillar, who sends you back to Trias, who tells you how to get in the Fortress of Regrets.
On the other hand, the whole story of the Nameless One, finding out about your past, discovering traces of your previous incarnations everywhere, were all exceptionally done. The characters were as well better than I've seen in any game. (it was good that BIS finally realized that making a character interesting doesn't mean putting a bone through his nose and having him talk in plural). The unique novel-like dialogues, some which contained more narrator comments than actual spoken words, were also great, and immersed me much more than any amount of Patrick Stewart or Lynda Carter voice-overs can do. Not to mention all the visual images done through text, which would have been impossible to do graphically.