elander_
Arbiter
- Joined
- Oct 7, 2005
- Messages
- 2,015
From this site:
http://www.nwn2news.net/modules/news/
Some of these reasons are a bit moronic however like the inclusion of the Warlock, but nobody is forced to take it so i guess its a good thing for noobes.
"ProphetSword: I love Bioware's NWN. Nobody should take this as a slam against the original game. But with all the negativity on these forums, and with people trying to decide whether or not they should buy NWN2, I thought I would share these things.
In no particular order, here is 50 reasons why NWN2 is better than NWN1:
01) The Official Campaign, which is light-years ahead of the one Bioware created for the original Neverwinter Nights.
02) The ability to take four classes, which should give anyone the ability to create any character they desire. There were too many times I wish I had another class option in NWN.
03) The text font, which is much easier to read than the one that is included in NWN.
04) Cutscene conversations, which create a sense of immersion in a singleplayer experience without a lot of scripting required.
05) Party control, which trumps the henchman system availabile in NWN.
06) Subraces are included. In NWN, it requires fiddling about with haks, and even then they aren't implemented nearly as well.
07) The ability to pick a Forgotten Realms Deity, which further adds immersion into the gameworld. Sure, NWN had a field you could type in, but that was all.
08) Far more prestige classes included in the basic game than you can shake a stick at, which didn't require us to wait for an expansion pack.
09) A new base class: Warlock.
10) Helmets that don't block your face. As well as other accessories that can be worn on the head.
11) A graphics engine that makes the tile-based system in NWN look stale and dated (which, by now, it is).
12) The ability to scale monsters, buildings, trees, and just about anything your heart desires to create something new out of something old.
13) The ability to tint and recolor most things in the game, so that not everything looks exactly the same.
14) NPC interactions that are memorable. Not that NWN didn't have a few, but there are more in NWN2 than you'd expect.
15) Dynamic character portraits that change to reflect what your character is wearing.
16) Four camera modes instead of just three. And while some may not put that other one to use, it does have it's uses.
17) Breathtaking water effects that will knock you out of your chair.
18) A nearly unlimited number of trees for use in the building of your own areas.
19) An overhead sky that changes to reflect the time of day, shows the sun moving, shines with stars, and darkens when it rains.
20) Flame effects that look more like flames than anything that could be done with NWN.
21) The Conversation Editor, which is a million times more powerful, allowing you to do some things easily that would have previously required scripting.
22) The ability to open more than one thing at a time in the toolset, which saves you a lot of work.
23) Being allowed to use plugins in the toolset, which enhances your building capabilities.
24) Being able to create clothes and armor-types for NPCs in the toolset without actually having to put any of those things in their inventory and clutter up your inventory palette.
25) Having the ability modify what you want to select/see in the toolset, so that you don't accidently select trees when you mean to grab NPCs, and you don't have a screen cluttered with waypoints when you don't want to be looking at them.
26) More feats = More choices.
27) Spells that can change the size of your target (Enlarge, for example).
28) Rolling hills, cliffs, beaches...all sorts of fun environments that couldn't be done without hacking NWN.
29) Interiors with a roof. If you think it makes no difference, go back to NWN after playing this, and notice how empty an interior feels when you lower a camera.
30) An intelligent "clicking" system, which selects, automatically, the most reasonable action for an item or creature that you click on (talk, attack, disarm, unlock, etc).
31) The ability to select targets with a keyboard and perform the most common actions easily. (Using TAB to select a target and then "T" to attack an enemy is a lifesaver in combat).
32) Overland maps. And while these have recently seen the light of day in NWN, the system in NWN2 is better realized.
33) The ability to set a walkmesh so that you can keep players from wandering into areas they shouldn't.
34) The inclusion of extra grid squares beyond the map edge to allow you to fully flesh out a map and make it feel like a real world, instead of feeling like it just continues into infinity when you reach the map edge.
35) Terrain editing, which allows you to easily raise, lower, smooth, and flatten out terrain, leading to unlimited combinations of natural looking exteriors.
36) Multiple types of grass (instead of only one type) that can be placed wherever you like, have it's blade size altered, and can be mixed with other types to create some interesting combinations.
37) Textures that can be blended together to create some realistic looking areas.
38) The ability to snap placeables down on top of surfaces without having to fight against the toolset when you want to stack things.
39) Easy manipulation of the Z-Axis when you want to move things up and down (PageUp/PageDown vs going to a menu and setting a number and hoping you get it right).
40) The ability to use multiple interior tilesets together without a hak. Want a cave leading into a castle? Easily done.
41) Placeables for things like "cave entrances," so that you aren't always locked into them being in places where only a tile allows.
42) An inventory system that doesn't require you to fiddle about in your backpacks to try and get everything you want to fit. No more "inventory tetris."
43) A "Loot All" button that has been needed for a long, long time.
44) The ability to clearly see how healthy your opponents are, using the targeting system. Far more informative than telling me that they are "Injured."
45) An OC that actually puts to use some social skills, like Intimidate, Bluff, and Persuade, so that you actually feel like developing them is useful.
46) A much easier to read interface for the Journal, item descriptions, etc.
47) The option to use two different "conversation" types in modules you create, either traditional or cutscene. Use the one you want, when you want, without any scripting.
48) The ability to adjust the fog to your liking or mood, and have it change as the day progresses, so you aren't stuck with it round the clock.
49) An area loader that preloads all monsters/NPCs, so that the game doesn't "lag" when you approach an area heavy with NPCs you haven't encountered before.
50) A wonderfully responsive Dev Team that has been quick to address issues, patch problems, and make plans for the future...though, really...I think NWN had that too...so they come out even in this regard."
http://www.nwn2news.net/modules/news/
Some of these reasons are a bit moronic however like the inclusion of the Warlock, but nobody is forced to take it so i guess its a good thing for noobes.
"ProphetSword: I love Bioware's NWN. Nobody should take this as a slam against the original game. But with all the negativity on these forums, and with people trying to decide whether or not they should buy NWN2, I thought I would share these things.
In no particular order, here is 50 reasons why NWN2 is better than NWN1:
01) The Official Campaign, which is light-years ahead of the one Bioware created for the original Neverwinter Nights.
02) The ability to take four classes, which should give anyone the ability to create any character they desire. There were too many times I wish I had another class option in NWN.
03) The text font, which is much easier to read than the one that is included in NWN.
04) Cutscene conversations, which create a sense of immersion in a singleplayer experience without a lot of scripting required.
05) Party control, which trumps the henchman system availabile in NWN.
06) Subraces are included. In NWN, it requires fiddling about with haks, and even then they aren't implemented nearly as well.
07) The ability to pick a Forgotten Realms Deity, which further adds immersion into the gameworld. Sure, NWN had a field you could type in, but that was all.
08) Far more prestige classes included in the basic game than you can shake a stick at, which didn't require us to wait for an expansion pack.
09) A new base class: Warlock.
10) Helmets that don't block your face. As well as other accessories that can be worn on the head.
11) A graphics engine that makes the tile-based system in NWN look stale and dated (which, by now, it is).
12) The ability to scale monsters, buildings, trees, and just about anything your heart desires to create something new out of something old.
13) The ability to tint and recolor most things in the game, so that not everything looks exactly the same.
14) NPC interactions that are memorable. Not that NWN didn't have a few, but there are more in NWN2 than you'd expect.
15) Dynamic character portraits that change to reflect what your character is wearing.
16) Four camera modes instead of just three. And while some may not put that other one to use, it does have it's uses.
17) Breathtaking water effects that will knock you out of your chair.
18) A nearly unlimited number of trees for use in the building of your own areas.
19) An overhead sky that changes to reflect the time of day, shows the sun moving, shines with stars, and darkens when it rains.
20) Flame effects that look more like flames than anything that could be done with NWN.
21) The Conversation Editor, which is a million times more powerful, allowing you to do some things easily that would have previously required scripting.
22) The ability to open more than one thing at a time in the toolset, which saves you a lot of work.
23) Being allowed to use plugins in the toolset, which enhances your building capabilities.
24) Being able to create clothes and armor-types for NPCs in the toolset without actually having to put any of those things in their inventory and clutter up your inventory palette.
25) Having the ability modify what you want to select/see in the toolset, so that you don't accidently select trees when you mean to grab NPCs, and you don't have a screen cluttered with waypoints when you don't want to be looking at them.
26) More feats = More choices.
27) Spells that can change the size of your target (Enlarge, for example).
28) Rolling hills, cliffs, beaches...all sorts of fun environments that couldn't be done without hacking NWN.
29) Interiors with a roof. If you think it makes no difference, go back to NWN after playing this, and notice how empty an interior feels when you lower a camera.
30) An intelligent "clicking" system, which selects, automatically, the most reasonable action for an item or creature that you click on (talk, attack, disarm, unlock, etc).
31) The ability to select targets with a keyboard and perform the most common actions easily. (Using TAB to select a target and then "T" to attack an enemy is a lifesaver in combat).
32) Overland maps. And while these have recently seen the light of day in NWN, the system in NWN2 is better realized.
33) The ability to set a walkmesh so that you can keep players from wandering into areas they shouldn't.
34) The inclusion of extra grid squares beyond the map edge to allow you to fully flesh out a map and make it feel like a real world, instead of feeling like it just continues into infinity when you reach the map edge.
35) Terrain editing, which allows you to easily raise, lower, smooth, and flatten out terrain, leading to unlimited combinations of natural looking exteriors.
36) Multiple types of grass (instead of only one type) that can be placed wherever you like, have it's blade size altered, and can be mixed with other types to create some interesting combinations.
37) Textures that can be blended together to create some realistic looking areas.
38) The ability to snap placeables down on top of surfaces without having to fight against the toolset when you want to stack things.
39) Easy manipulation of the Z-Axis when you want to move things up and down (PageUp/PageDown vs going to a menu and setting a number and hoping you get it right).
40) The ability to use multiple interior tilesets together without a hak. Want a cave leading into a castle? Easily done.
41) Placeables for things like "cave entrances," so that you aren't always locked into them being in places where only a tile allows.
42) An inventory system that doesn't require you to fiddle about in your backpacks to try and get everything you want to fit. No more "inventory tetris."
43) A "Loot All" button that has been needed for a long, long time.
44) The ability to clearly see how healthy your opponents are, using the targeting system. Far more informative than telling me that they are "Injured."
45) An OC that actually puts to use some social skills, like Intimidate, Bluff, and Persuade, so that you actually feel like developing them is useful.
46) A much easier to read interface for the Journal, item descriptions, etc.
47) The option to use two different "conversation" types in modules you create, either traditional or cutscene. Use the one you want, when you want, without any scripting.
48) The ability to adjust the fog to your liking or mood, and have it change as the day progresses, so you aren't stuck with it round the clock.
49) An area loader that preloads all monsters/NPCs, so that the game doesn't "lag" when you approach an area heavy with NPCs you haven't encountered before.
50) A wonderfully responsive Dev Team that has been quick to address issues, patch problems, and make plans for the future...though, really...I think NWN had that too...so they come out even in this regard."