IT'S UP, BITCHES!
http://www.bay12games.com/dwarves/
A few bugs and performance problems tweaked.
For those in the know- the new release features a Z-axis (3d in ASCII!), rewalling, leaving the fortress, armies, a new, random generated gameplay map (glacier fortresses! Under-goblin-fortress-fortresses!) and a new endgame! Aren't you just getting chills down your spine?
For those not in the know: Dwarf Fortress is a rather bizarre little roguelike/ fantasy world generator / colony management sim hybrid. With bloodthirsty carps and lots of dead dwarves guaranteed.
Witness the beauty of ASCII graphics!
FAQ!
AAAAA LETTERS EVERYWHERE OH GOD HOW DO I DO STUFF?!
A few keys will come up a lot. Pressing these keys will bring up a yellow X cursor which you control using the arrow keys.
Q - assigns orders at workshops and structures, or used to create rooms from a placed structure, like tables, beds, archery targets, etc, or to destroy them.
T - much like Q, but works for sTructures. Use this when you want to examine/destroy a structure that is not a workshop. Also useful for peeking at the contents of a workshop to see how cluttered it is.
V - Examines an individual dwarf, where you can look at their stats, gear, thoughts and alter their job list.
K - If you'd like to see if that U is an attacking Unicorn or a friendly hUman trader, this is the key you want. Pressing enter examines the object in greater detail (if any).
Z - Brings up your fortress report and tells you how depressingly low you are on food.
D - Designates an area for tasks. Hit enter to start dragging out a rectangle, enter to stop. Or hold down the mouse button and draw it in. Everything in this area will now be designated for whatever task you had selected, from Digging out rock, cutting down trees, or picking plants, or whatever else it might have been. Use this to dig out your dwarf-hole.
I built a bridge, but it looked ugly so I demolished it. The new one never gets built because of pathing errors!
Common mistake. Never cut off the fortress. The dwarf builders are trying to get to material/worksites on the other side of the river/chasm, but cant because there's no bridge anymore. Avoid this by always having spare bridges. If this has already happened, build stone blocks at your masonry workshop and use those to build your new bridge, ensuring that you're using accessible materials.
How do I change the game resolution/settings/colours/etc?
In the data/init directory is init.txt, a well documented file which contains all sorts of DF settings.
Can I run this on a Mac?
User Sleep reports that Crossover works fine. I've no experience with this though.
Waaaaaaah there are no graphics!
The installation of graphic tiles is explained on the second page of this thread.
What happens if I do this?
Just try it first! It's no fun if we tell you that you would have doomed all your dwarves to a horrible agonizing death beforehand. No fun at all!
Besides, it just means you get to do it better next time.
ATTENTION ALL DICKHEADS!
I'm currently negotiating with a proffesional sprite creator about an isometric graphics set for DF. Here's his work: http://spriteattack.cator.de//df/show/
If you find the dwarf icons unreadable, I'm also working on my own set: http://mayday.w.staszic.waw.pl/~mayday/files/all15.jpg
Hopefully, if isotiles are not an option, we will at least be able to use a 32pixel tileset.
http://www.bay12games.com/dwarves/
A few bugs and performance problems tweaked.
For those in the know- the new release features a Z-axis (3d in ASCII!), rewalling, leaving the fortress, armies, a new, random generated gameplay map (glacier fortresses! Under-goblin-fortress-fortresses!) and a new endgame! Aren't you just getting chills down your spine?
For those not in the know: Dwarf Fortress is a rather bizarre little roguelike/ fantasy world generator / colony management sim hybrid. With bloodthirsty carps and lots of dead dwarves guaranteed.
Witness the beauty of ASCII graphics!
FAQ!
AAAAA LETTERS EVERYWHERE OH GOD HOW DO I DO STUFF?!
A few keys will come up a lot. Pressing these keys will bring up a yellow X cursor which you control using the arrow keys.
Q - assigns orders at workshops and structures, or used to create rooms from a placed structure, like tables, beds, archery targets, etc, or to destroy them.
T - much like Q, but works for sTructures. Use this when you want to examine/destroy a structure that is not a workshop. Also useful for peeking at the contents of a workshop to see how cluttered it is.
V - Examines an individual dwarf, where you can look at their stats, gear, thoughts and alter their job list.
K - If you'd like to see if that U is an attacking Unicorn or a friendly hUman trader, this is the key you want. Pressing enter examines the object in greater detail (if any).
Z - Brings up your fortress report and tells you how depressingly low you are on food.
D - Designates an area for tasks. Hit enter to start dragging out a rectangle, enter to stop. Or hold down the mouse button and draw it in. Everything in this area will now be designated for whatever task you had selected, from Digging out rock, cutting down trees, or picking plants, or whatever else it might have been. Use this to dig out your dwarf-hole.
I built a bridge, but it looked ugly so I demolished it. The new one never gets built because of pathing errors!
Common mistake. Never cut off the fortress. The dwarf builders are trying to get to material/worksites on the other side of the river/chasm, but cant because there's no bridge anymore. Avoid this by always having spare bridges. If this has already happened, build stone blocks at your masonry workshop and use those to build your new bridge, ensuring that you're using accessible materials.
How do I change the game resolution/settings/colours/etc?
In the data/init directory is init.txt, a well documented file which contains all sorts of DF settings.
Can I run this on a Mac?
User Sleep reports that Crossover works fine. I've no experience with this though.
Waaaaaaah there are no graphics!
The installation of graphic tiles is explained on the second page of this thread.
What happens if I do this?
Just try it first! It's no fun if we tell you that you would have doomed all your dwarves to a horrible agonizing death beforehand. No fun at all!
Besides, it just means you get to do it better next time.
ATTENTION ALL DICKHEADS!
I'm currently negotiating with a proffesional sprite creator about an isometric graphics set for DF. Here's his work: http://spriteattack.cator.de//df/show/
If you find the dwarf icons unreadable, I'm also working on my own set: http://mayday.w.staszic.waw.pl/~mayday/files/all15.jpg
Hopefully, if isotiles are not an option, we will at least be able to use a 32pixel tileset.