Lumpy
Arcane
- Joined
- Sep 11, 2005
- Messages
- 8,525
This topic is derailing the latest derailment of some retarded topic, so: it is impossible to entirely avoid resurrection in BG2!!! But nevermind that. How should RPGs handle PMD?
In a modern RPG with tons upon tons of combat, permanent party member death would be bad for a very simple reason - there's no emotional connection to having your companion be killed by a Rat's critical bite. It's not an example of fun failure - it lessens the story overall. Note that I'm ignoring Save/Load.
So, do you add Resurrection, and with it a ton of logic problems? If you add resurrection to a setting, you should better be prepared to do away with many things we in the real world take for granted, like assassinations and the such. The FR designers were lazy bastards though, and the best example of the stupidity can be seen in Baldur's Gate.
NWN2 had a hardly elegant, but hardly problematic solution. There is no resurrection - when someone falls in combat, they just go unconscious. I think it's a good system, and it doesn't necessarily make the game easier - so long as you balance the encounters with expendable PMs in mind.
This system could be taken one step further, so as to allow deaths in certain encounters. For example, having Ian die while fighting the master is much more dramatic than having him die because both Scorps attacked him instead of you.
Alternatively, just make combat rarer, and all deaths permanent.
In a modern RPG with tons upon tons of combat, permanent party member death would be bad for a very simple reason - there's no emotional connection to having your companion be killed by a Rat's critical bite. It's not an example of fun failure - it lessens the story overall. Note that I'm ignoring Save/Load.
So, do you add Resurrection, and with it a ton of logic problems? If you add resurrection to a setting, you should better be prepared to do away with many things we in the real world take for granted, like assassinations and the such. The FR designers were lazy bastards though, and the best example of the stupidity can be seen in Baldur's Gate.
NWN2 had a hardly elegant, but hardly problematic solution. There is no resurrection - when someone falls in combat, they just go unconscious. I think it's a good system, and it doesn't necessarily make the game easier - so long as you balance the encounters with expendable PMs in mind.
This system could be taken one step further, so as to allow deaths in certain encounters. For example, having Ian die while fighting the master is much more dramatic than having him die because both Scorps attacked him instead of you.
Alternatively, just make combat rarer, and all deaths permanent.