deuxhero
Arcane
Why is Virgils brother buried in caladon (halfway acrossed the world) if he was killed in Tyrant ?
Shota Shernokavich said:edit: would anyone here play a post-apoc arcanum mod?
Shota Shernokavich said:edit: would anyone here play a post-apoc arcanum mod?
JarlFrank said:But finish your other Arcanum mod first, if it isn't done yet.
I could come up with suggestions later.
Shota Shernokavich said:suggestions for starting point/how to start the game? it's pretty hard in this setting to choose an area where all the races can start. also, kerghans allies, who are they? i'm thinking that coward from the void the half dragon. that's gorgoth right, or is he that other guy?
/mini rant
ughShota Shernokavich said:Kerghan (who has lost his mortal body and is now a corporeal spirit) builds a huge fortress
lazyEvery single NPC from vanilla arcanum who had a name is dead.
crakkie said:
lazy
[Fallout]What about a secret underground safehouse that contains people of all the races? (Except Orcs, Ogres and Bedokaans) it could be run by whatever is left of Tulla's mages.[/Fallout]
Shota Shernokavich said:crakkie said:[Fallout]What about a secret underground safehouse that contains people of all the races? (Except Orcs, Ogres and Bedokaans) it could be run by whatever is left of Tulla's mages.[/Fallout]
that actually seems plausible.
MF said:Shota Shernokavich said:crakkie said:[Fallout]What about a secret underground safehouse that contains people of all the races? (Except Orcs, Ogres and Bedokaans) it could be run by whatever is left of Tulla's mages.[/Fallout]
that actually seems plausible.
Just call it the Brotherhood of Steam
JarlFrank said:MF said:Shota Shernokavich said:crakkie said:[Fallout]What about a secret underground safehouse that contains people of all the races? (Except Orcs, Ogres and Bedokaans) it could be run by whatever is left of Tulla's mages.[/Fallout]
that actually seems plausible.
Just call it the Brotherhood of Steam
That would be beyond awesome.
Well obviously you could have killed any character in the game, so "something that is compatible to everyone who played the original and make sure that it fits with whatever decision they made" is pretty hopeless and impossible. Your alternative is equally extreme and lazy.Shota Shernokavich said:do you suggest i make a different version for every possibility that the NPC made? one for people who took magnus, and virgil, and killed madam lil, one for people who took virgil, geoffrey, and killed the bedokaan, etc.. it could go on forever. I want to make something that is compatible to everyone who played the original and make sure that it fits with whatever decision they made (discounting what they did in The Void of course.)
My awesome readme said:Arcanum: The Divine Storm
Beta 0.1 Release Candidate 1
By Shota Shernokavich
This mod is still a work in progress, so it is not yet complete. This version of the mod is Beta, so any criticisms or comments are welcome. Included are new backgrounds, new spells,
a new loading screen, an entirely new district in Tarant, as well as a bunch of other things. I'll be explaining most of it here.
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Table of Contents:
1. New Backgrounds
2. New Spells
3. The New District
4. Misc.
5. How To Install
6. Next Release
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1. New Backgrounds
This mod includes 6 new character backgrounds, along with 1 that is still incomplete. Here they are:
Anarchist
Masochist
Sadist
Proffesional Fencer
Elven/Human/Dwarven/Gnome/Halfling Supremacist - The stats for these are not implemented yet. Suggestions are welcome.
Praetor Loyalist
Chauvinist - Stats not implemented yet, will be in next release.
****To be included in next release:
- Gambling Drunkard (high constitution because of all the drinking, as well as gambling skill, but -4 int because of the memory loss)
- Smuggler (high thieving skills such as prowling, low charisma and such. will start the game with a bunch of cool wares)
And much more. Ideas for new backgrounds are always welcome.
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2. New Spells
*-Summoning College-*
The first 3 spells have been changed. They now go in this order, from 1st to 3rd. Shiverbit, Death Lantern, and Yeti. These aren't final, and will probably be changed since
they don't make that much sense anyways.
*-Restored Spells-*
Originally, Troika wanted to have 8 spells for each spell college. Time restrictions forced them to cut down the number to 5. However, some of excess spells they made remain on the
final release of Arcanum. I have restored some of these, replacing other spells.
Fire College : Agility of Fire removed for Repel Flames. Gives you 50 Fire Resistance.
Dark Necromantic : Harm removed for Dark Toxins. Poisons the target creature.
Divination : See Contents removed for Reveal Traps. Stops you from moving right before walking on to a trap.
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3. The New Tarant District
In this Beta, the game starts at the train station in Tarant. South of the PC is the road that leads to the new district. This version of the mod is sort of old, and doesn't have some new
things (such as quests, shopkeepers, etc..) and also, the new Cattanese areas are not available. They will be in the next version.
The new area is pretty big, and is still not done. The final version will probably have it 3 times as big as the current area. Also most of the new district is still not townmapped, so make sure
you stay on the roads. There is a farm to the very west, which is where the current area ends.
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4. Misc.
New Loading Screen: The new loading screen shows up every fourth time you open up the game. It was done using some old Arcanum fan art from the T-A gallery, as well as MS Paint
to add in the words. Suggestions for loading screens would be nice.
The starting barter now sells some more things, mostly stuff that I thought should be there, but wasn't, like big clothes and such.
Heres the list of new stuff I put:
- Large Heavy Wool Clothes
- Large Wool Jacket
- Priest Robes
- Small Priest Robes
- Leather Gloves
Suggestions for other things to add, are like usual, greatly appreciated.
Random spelling and grammar errors are being fixed. For example instead of "Necromantic black" it is "Necromantic Black". I've also started fixing mistakes in dialogue.
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5. Installation
[Warning] The first time you try and open Arcanum after installing this mod, it will take 2-3 minutes for the loading screen to finish. The is because it has to load all the new
information being added to the game.
[Warning] This mod is only compatible with Arcanum 1074. It will not install on an older version, and it will not work if you have other mods installed on the arcanum directory.
[How To Install] There are 2 folders in the zip file. Arcanum5.dat and Arcanum.patch1.
Arcanum5.dat goes to your sierra->arcanum folder.
Arcanum.patch1 goes to your sierra->arcanum->modules folder.
Now just open up Arcanum and start a new game.
Questions, Comments, Suggestions, Criticisms, and anything else go to shotsmods@gmail.com
I might also be available on www.Terra-Arcanum.com or www.RPGCodex.net under the user name Shota Shernokavich.
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6. Next Release - What Is To Be Expected
It will be some time until this version is released, probably late May/early June.
Arcanum: The Divine Storm - Beta 0.1 Release Candidate 2
- A portal that leads to some of the new Cattanese areas. This portal will not be available in the final release, as boats to Cattan will be available. It is only a Beta tool.
- Several more new backgrounds
- More Spell Changes
- Hopefully, some technology changes
- Maybe some of Drog's fixes, if I can implement them, and if he gives me permission
- Some quests implemented
- Shopkeepers in the new district implemented
- A couple of new dungeons in the wilderness
- Other misc. stuff
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Enjoy!
Kavax said:About the drunken gambler background: Gambling is based on intelligence, and you get a bonus to gambling, but also a penalty to intelligence. How does that work out?
ok guys the project has changed direction a bit. Instead of an aimless revision, I'm going to make a prequel that was i was discussing on T-A a while back. The story is set in 1875 - 10 years before the original. arbalah and his family are still alive, as is bessie toone. the mine in shrouded hills still has workers, and silver, and everything. Virgil is still a bandit in caladon. most of the main quest-line has to do with a civil war in cattan, and ends just as the LFS Zephyr is taking off from Caladon.