Background
The game is set in a post-apocalyptic world in some unknown little peninsula, where the rest of the world had been consumed by fatal viruses and a huge chunk of the world's elites have taken off into space, leaving the entire world leaderless overnight.
The game takes place 400 years after the apocalypse and by then nobody remembered what actually happened at that time. Many technologies were lost, and only basic techs relevant to survival had been retained - construction, basic engineering, metallurgy, gunnery, ammunition production and stuff like that.
Game Plot
In the beginning, your village is scorched and you are sold into slavery. Lucky you though, the city that you have been sold to was coincidently caught in the crossfire of two armies, and you manage to escape into the wasteland.
With nowhere to go and no home to go back to, you remember a tale about a legendary sanctuary in the wasteland called Gauntlet. Having nothing more to lose, you decide to journey to this legendary city and leave all the chaos behind, hopefully finding a better life there.
But it's not that simple. Nobody knows where Gauntlet is. Everybody has a different idea of what it is and where it is. Your journey involves finding out where the city is, through various trials and failures and wild-goose chases. And even getting there is not that simple, because the piece of land you're on had been turned into a battlefield between warring factions.
That's the basic premise for the first installment of a trilogy that I'm producing right now. What do you guys think? Cliche?
The game is set in a post-apocalyptic world in some unknown little peninsula, where the rest of the world had been consumed by fatal viruses and a huge chunk of the world's elites have taken off into space, leaving the entire world leaderless overnight.
The game takes place 400 years after the apocalypse and by then nobody remembered what actually happened at that time. Many technologies were lost, and only basic techs relevant to survival had been retained - construction, basic engineering, metallurgy, gunnery, ammunition production and stuff like that.
Game Plot
In the beginning, your village is scorched and you are sold into slavery. Lucky you though, the city that you have been sold to was coincidently caught in the crossfire of two armies, and you manage to escape into the wasteland.
With nowhere to go and no home to go back to, you remember a tale about a legendary sanctuary in the wasteland called Gauntlet. Having nothing more to lose, you decide to journey to this legendary city and leave all the chaos behind, hopefully finding a better life there.
But it's not that simple. Nobody knows where Gauntlet is. Everybody has a different idea of what it is and where it is. Your journey involves finding out where the city is, through various trials and failures and wild-goose chases. And even getting there is not that simple, because the piece of land you're on had been turned into a battlefield between warring factions.
That's the basic premise for the first installment of a trilogy that I'm producing right now. What do you guys think? Cliche?