Jason
chasing a bee
The good news is that the <b><a href="http://blog.parpg.net/about/" target="blank">PARPG</a></b> crew have released a <a href="http://blog.parpg.net/2010/03/parpg-techdemo-1-finally-available/" target="blank">tech demo</a>. The bad news is that it looks like they might going the way of <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?t=31729" target="blank">Fan Made Fallout</a>.
<blockquote>This preamble has been written to give you an upfront overview of the current status of the project. In the last months the project slowed down considerably and we basically decided that we’ll rather release what we have right now instead of trying to implement more features and add more content, risking to collapse before we reach the finish line of the first release.
This said: we didn’t manage to fix a number of bugs and didn’t reach the original aim to implement a couple of quests that you can actually play through. You can walk around, talk to other characters, change to different (placeholder) maps, listen to background audio tracks and play around with the settings. That’s it. It’s possible that this is the first and last official PARPG release due the issues we are facing lately. Hopefully this release will help to attract some fresh blood that will get the project back on track. If not, it was at least fun for us to spend a year of our life on such a project and release what we have achieved to the public. And move on after that.</blockquote>
And now we watch a <a href="http://blog.parpg.net/2010/03/parpg-techdemo-1-video-available-now/" target="blank">video</a>.
Spotted at: <A HREF="http://www.duckandcover.cx/">DAC</A>
<blockquote>This preamble has been written to give you an upfront overview of the current status of the project. In the last months the project slowed down considerably and we basically decided that we’ll rather release what we have right now instead of trying to implement more features and add more content, risking to collapse before we reach the finish line of the first release.
This said: we didn’t manage to fix a number of bugs and didn’t reach the original aim to implement a couple of quests that you can actually play through. You can walk around, talk to other characters, change to different (placeholder) maps, listen to background audio tracks and play around with the settings. That’s it. It’s possible that this is the first and last official PARPG release due the issues we are facing lately. Hopefully this release will help to attract some fresh blood that will get the project back on track. If not, it was at least fun for us to spend a year of our life on such a project and release what we have achieved to the public. And move on after that.</blockquote>
And now we watch a <a href="http://blog.parpg.net/2010/03/parpg-techdemo-1-video-available-now/" target="blank">video</a>.
Spotted at: <A HREF="http://www.duckandcover.cx/">DAC</A>