Raghar
Arcane
- Joined
- Jul 16, 2009
- Messages
- 22,693
Played Patrician IV.
The world map is horrible. In comparison to ANNO 1404, town graphics is worse and slightly slower.
User interface is less descriptive, and lack names of goods. In addition transactions are done by dragging. It become lame after a few hours of playing.
Iron goods are not that crazy important.
City popularity basically require a large transactions, as popularity decrease is linear and it's unlikely to be able to send enough ships regularly.
Ship construction, and construction of buildings, require materials on city market. You can't use materials from your warehouse to construct your own ships or buildings. Considering wood is somehow rare at the beginning...
Difficulty is: Normal, Advanced, Professional. Freezing doesn't occur at normal difficulty. (BTW freezing behaves somewhat crazy.)
Piracy rate is significantly lower than in Patrician III, I didn't see any in first year, and starting money are much larger.
The two types of cargo sizes were merged into one.
Cities behave somewhat more sane, and there is better construction space. However there is only one type of housing.
Goods are categorized into regional, and normal goods. Each type require different guild permit.
You need to buy guild permits, trader rank, and also some popularity before they would allow you to make your own production houses.
Fleet captains are much smaller problem than they were.
So basically they dumbed it down a bit.
The world map is horrible. In comparison to ANNO 1404, town graphics is worse and slightly slower.
User interface is less descriptive, and lack names of goods. In addition transactions are done by dragging. It become lame after a few hours of playing.
Iron goods are not that crazy important.
City popularity basically require a large transactions, as popularity decrease is linear and it's unlikely to be able to send enough ships regularly.
Ship construction, and construction of buildings, require materials on city market. You can't use materials from your warehouse to construct your own ships or buildings. Considering wood is somehow rare at the beginning...
Difficulty is: Normal, Advanced, Professional. Freezing doesn't occur at normal difficulty. (BTW freezing behaves somewhat crazy.)
Piracy rate is significantly lower than in Patrician III, I didn't see any in first year, and starting money are much larger.
The two types of cargo sizes were merged into one.
Cities behave somewhat more sane, and there is better construction space. However there is only one type of housing.
Goods are categorized into regional, and normal goods. Each type require different guild permit.
You need to buy guild permits, trader rank, and also some popularity before they would allow you to make your own production houses.
Fleet captains are much smaller problem than they were.
So basically they dumbed it down a bit.