Hobo Elf
Arcane
Now with slightly better level scaling so that the avarage codexian wont be alianted by the hardcore mechanics that is image tabbing.
Welcome to Let's Play Winter Voices: Season 1: Prologue: Avalanche. A new dramatic RPG by french company Beyondthepillars.
The game features such exciting features as:
-Tactical Turn Based Combat with a french twist to it
-Well written and interesting dialogue with witty choices for you to pick, shaping what kind of person your character is and changing the way the NPCs feel about you
-A mysterious and deep plot that will grab you and take you on a adventure you will never forget.
Unfortunately I fucked up and the screenshots are way too big, so I'll be using thumbnails for my first few updates. Whatcha gonna do?
Well, without further ado, here we go:
Chapter 0: Creating our heroine
Menu screen.
Alright. First we pick our class. Huntress, Weaver or Volva. The big blob of text is supposed to tell you what the difference between the classes are, but you might as well disregard everything in it. Classes only affect your base stats. The rest is just fluff.
I pick the Weaver because she has the most base Humor. The Volva has the most base Memory. Not sure what the Hunter has.
Alright, here are our main stats: Humor, Charisma and Intuition. I start Will Power as a dump stat, but I'll let it take priority over Intuition later on.
Now for what the stats do:
Humor is the tank stat. It lets you absorb more damage. It also opens up some cynical dialogue choices. Oh boy!
Will Power is health
Memory is an interesting (shitty) stat. It increases EXP gained, but it also increases damage taken. I created a Volva at first and put everything into Memory. At level 1 I had an absoprtion rate of -75%, meaning I took 75% more damage. If you wanna play hard mode, then go Volva and all out on Memory.
Perspicacity gives you more PP points at the beginning of combat, and increases your PP regeneration. You use PP for skills.
Charisma increases your chance avoid attacks
Intuition increases your chance to spot traps
That's pretty much the bare bones. Some of them do more than just that, but I forgot what.
Our character is gonna be a tank of sort.
And this is what our heroine will look like. You can't create a male, but you can LARP that you're playing a tranny, if you want to. It's what I do.
That's it for character creation. On with the adventure.
Chapter 1: The adventure begins - a mysterious encounter with shadows!
Apparently we are mourning our fathers death, when suddenly a man walks into the room.
Veikko: Beatrix? It's me, Veikko. May I come in?
Veikko: I came to tell you that I'm going to help carry your fathers body to the pyre. You can go and look at the body until then.
Veikko is silent for a moment. Standing there in your room, still undecided if he should leave or stay. Eventually he does leave without uttering a single word.
Beatrix: I guess I should go look at my dad one more time before they grill him
All is well, when out of nowhere something appears
Our first encounter! Well, it's a tutorial battle, so there isn't really much to it yet. Our goal is to escape the room.
Dusk Shadow: His spirit is dead, his body fell to earth. The murder was consummated, the childhood came und-
Beatrix: Nothing you say will make any sense, will it?
Nope. The dusk will talk in cryptic riddles, and I'm one Cleve short to try and figure out what the hell they are talking about.
But who cares, dialogue choices!
We finally get out of the room and the dusk shadows fade away.
As soon as we exit the room we are promted with another tutorial fight.
We meet a Mocking Shadow who claims to be our mother. It tries to trash talk us, but we take none of that shit. We sass right back at her and she stops talking to us.
After which we manage to escape the shadows again.
Now outside of the house we can take a slight breather.
Beatrix: Ahh~. What a kawaii morning. The best kind of day to- what the?
Beatrix watches as her dad casually walks up and starts peering at the distance.
Beatrix: That's.. Strange. I better approach him, but in battle mode, because there might be traps around.
And traps there are since this is the trap detection tutorial.
I use the detect traps skill and navigate to the father in what could be some of the most intense tactical turn based combat ever.
The Father: What are you doing out here in the cold? Are you leaving?
Beatrix: Does it matter? It's not like there's anyone left for me here.
The Father: And yet someone waited for you here, for a long time. You should leave. I am.. too old to leave.
Beatrix: Wait, you're not making any sense, are you? And I do recall you being dead. What's up with that?
The Father: You're right. Your father is dead. I'm just the left over of his memory.
Beatrix: Groovy.
The image turns around and looks away into the horizon, losing interest in us. It stands there staring into the distance before fading away.
...
Battle time! This is the final tutorial battle. Our mission is to escape the shadows into the green grid. They will vanish as soon as we get to that particular patch of snow.
As I make my escape and navigate between the traps I decide to have a look at what kind of traps have been laid out here.
Then I feel stupid when I do.
Oh well, we survived! Tutorial complete. Part 2 coming soon.
Note: I'll go more into detail about the combat in the next update. I should probably make a video of the combat too so you can get a better feel of it. I'll try and get it for the next update.