Reject_666_6
Arcane
Apparently some people on this forum think otherwise.
Plane tickets, bitch!!!
Plane tickets, bitch!!!
In regular HOMM3? not a chance. campaigns were laughably easy.commie said:I like HOMM5. Campaigns are fine in that they aren't as rage inducing as some in HOMM3, where you had to do everything exactly right and STILL rely on luck to win some scenarios.
HOMM3 is probably my most played game after Civilization, so I guess I'm one of the aspies. Why so mean?In before the aspies who played HOMM3 a thousand times and know every trick known, and who chortle smugly as they say: "What? THAT mission? That's a doodle!"
Malakal said:Seriously, almost no new units were made for 5
Sceptic said:In regular HOMM3? not a chance. campaigns were laughably easy.
AB, on the other hand...
HOMM3 is probably my most played game after Civilization, so I guess I'm one of the aspies. Why so mean?
HOMM gameplay formula is horribly flawed compared to the MOM/AOW type of fantasy TBS
oscar said:II was by far the prettiest. III tried to make units look more realistic and just ended up making them ugly. II also had some of (if not) the most grand and memorable music to grace a video game. The Necromancer opera
kyrub said:The contrary.
Everything about the HoMM 3 is sub-par and falls into popculture mediocrity (the viewy graphics, the music, the horribly eclectic universe) bar one thing: the game is extremely well balanced and 98% of the game features have a good use, solid conception from the gameplay view. I guess 3D0 made a run by the testers and they took anything useless out of the game.
Gameplay is simple, but is is polished and well-thought down to small elements. I wish I could say that about many other titles, including MoM.
Suicidal said:Yeah, it is.
Malakal said:Seriously, almost no new units were made for 5
Really?
The only races that remained almost unchanged are castle (just soldiers and griffins switched places), necro (wights instead of death knights, skeleton archers) and tower (rakshas instead of nagas, but they are basically the same unit).
Dungeon got several new units (the only one ones that remained were minotaurs, but they are 3rd level units now, not 5th, and dragons), same with inferno (imps and devils remained the same, pit lords and demons are also in but they've been changed to the point that they are new units entirely). Fortress has been completely changed (from swamp town with swamp shit to dwarf town with dwarves). Stronghold and Rampart were also considerably changed.
Spellcaster said:What about HoMM4? It was the only one I didn't played, am I losing anything special?
SOD was also hard, but AB was just ridiculous. I actually never finished the main AB campaign without cheating, had to artificially reduce the difficulty (it's locked on "impossible" for most of the campaign... and it really is!)commie said:I meant HOMM3 as a whole. I only had the compilations so that's how I remember the hard as fuck campaigns. They must have been from AB indeed.
I know, that was tongue-in-cheekOh and I didn't mean people like you.
Well the campaigns had a lot of retarded. The HOF and TotE ones fared better, but the original ones had some really annoying bits, including ones where you could break the game by actually winning fights the AI wants to you lose. One of the Ranger missions was like that: you're supposed to let the AI break through one of your garrisons, then defeat him. But if you place your hero AT the garrison, to get more units into the fight, he's piss easy to defeat... and the game becomes unwinnable due to broken scripts. This was after patching too. Annoying as fuck.Alexandros said:HOMM5 was indeed a good game and the Tribes of the East expansion was even better. As far as I know, most people here bitch about the art style and the story, not the game itself.
Yes, gorgeous music.Spellcaster said:What about HoMM4? It was the only one I didn't played, am I losing anything special?
That and the RoE one are my favorites. The SW was neat because you could betray your current one. RoE had some fun stuff going on in it too, with the constantly shifting POV and even playing the necromancers. Too bad it was locked on the easiest difficulty, which made it way too easy.oscar said:I also thought the Roland-Archibald succession war was the neatest plot.