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Eien no Aselia

Haba

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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
ena_package_large.jpg


It’s a tactical RPG by Xuse that follows the story of Takamine Yuuto, who is transported to a war-torn parallel world and forced to fight using the power of a sacred sword. The game features 7 different routes and 3 difficulty levels that can be unlocked after multiple playthroughs. Save data can be carried over from one playthrough to the next.

The first version of the game came out in 2003, with a 18+ rating due to the gore and sex scenes. The game was well received, major gripes that players had being the weaker branches of the story and the less fleshed out side characters. In 2005 an all-ages version of the game was released on the PS2, featuring improved routes, refined graphics and tuned combat. 2007 the game got a sequel, Seirukana. Alongside the sequel they also released the backport of the PS2 version of the game on PC.

Dakkodango Translations has released a full translation patch for this version of the game, and recently JAST USA has announced that they'll be also commercially releasing the game for public.

It is a shame that JAST won't be combining the improvements from the PS2 version with the original hentai content of the original game, since some of them were rather hilarious. And the original version also included evil route, which is right up to the Codexian alley (as the corruption of the protagonist spreads he grows tentacles...).

Now the story itself isn't anything too special. Standard trope of a teenager who is transported to an another realm, in which he acquires special powers and the affection of a large crowd of females. You might've heard this all somewhere else as well...

Takamine Yuuto lost both his adop­tive par­ents in an air crash as a child, and it was only by the bless­ings of a mir­a­cle did his younger sis­ter Kaori sur­vive. With her as his sole liv­ing fam­ily mem­ber, Yuuto had devoted his school life to rais­ing Kaori and bring­ing her hap­pi­ness. But when Yuuto awoke after a mys­te­ri­ous inci­dent dur­ing a nor­mal shrine visit, he found him­self in an unknown realm, one poised to enter a world war waged by brain­washed spir­its and pow­ered by the ‘per­fec­tion’ of renew­able ether technology.

It was no mir­a­cle that saved his sis­ter, for Yuuto had formed a con­tract in the depth of his dreams to grant his sis­ter life. Now his con­trac­tor, the Eter­nal Sword Desire, demanded its pay­ment. He had been pulled into this world to become an Etranger, a liv­ing weapon of mil­i­tary supremacy. With his sis­ter taken hostage by the King­dom of Rakios, Yuuto had no choice but to fight for their ambi­tion and to con­quer the world in their name.

The game does derive from the standard formula a bit; the special powers the hero acquires are of the malevolent sort. Most of the game is spent struggling against the temptations that his sword is whispering to him. In a sense it is a shame that the evil route was removed from the all ages version, since it actually displays the consequences.

ena_s1.jpg


If you're planning to play the game, you'll need to tolerate a lot of typical jap game writing. There is a fuckton of initial buildup (I think it takes 2-3 hours before you even get to the first battle) and the whole game spans two years. The authors have spent quite a bit of effort in fleshing out the setting, going as far as inventing a new language that the residents speak (the first chapter of the game you can't understand anything and even the voice-overs are spoken in this language).

The writing is not too bad. It is far from exceptional, but the main cast is tolerable and the stereotypes, though present, are not too blatant. And if you can stomach the writing, you're rewarded with an actual game!

ena_s3.jpg


Eien no Aselia is a great example of simple, yet elegant mechanics. You're given the control of a squad of spirits; superhuman troops that do most of the warfare in the setting of the game.

You move your troops in a strategic map, build constructions in the cities and train your troops.

ena_s5.jpg


The combat is a variation of the standard RSP formula. You have three basic types of spirits: green spirits that have excellent defence skills and support skills that can be used to heal your troops or enhance their abilities, red spirits that excel in destructive magic and blue spirits that excel in combat and have support skills that disrupt enemy support skill use. In addition to the three basic spirit types there are also black spirits that are more tricky to use; the basic gist is that they have fast attacks and support skills that blue sprits can not distrupt. The protagonist himself belongs to the "estranger" category, being able to perform multiple roles.

ena_s4.jpg


Combat is fully automatic and there is no random element present. The outcome depends on the pawns that you select for the encounter.

Combat encounters are split in three phases: attack, defence, support. Normally attacker attacks first and the defender defends by counter attacking. Support skill use depends on the type: buffs usually come at the beginning of the combat and other attacks/heals at the support stage.

See the combat demonstration video to get a better picture: http://www.youtube.com/watch?v=_IKoqPQZhYY

ena_s2.jpg


The game manages to expand upon the seemingly basic formula extremely well. There are terrain modifiers and elemental modifiers that you need to keep in mind and your troops skills have limited number of uses. Typically the most powerful nuke available has only a few uses, so you'll have to conserve your attacks.

On character build-up side, you can spend resources to level your troops, gaining them additional skills. All characters are unique - they have their basic type, but the skills that they get and statistics that they have vary greatly.

On top of all of that there is also mind statistic. This is supposed to represent the mental stage of the character. Skills have upper and lower mind stat requirement, and if the requirement is not met they won't function as effectively. Characters gain mind from defending and supporting and lose it from attacking and killing. So you're forced to consider your approach - using the most effective slaughter combo will result in the characters mind status dropping and them losing their effectiveness greatly.

I was positively surprised to see that they managed to still do late game skill and mechanic additions that forced you to rethink your strategy. The end bosses, as an example, had skills that you'd never encountered before, so at my first try I found my super buffed death squad wiped out on the one of the weakest of the boss characters.

Seirukana special package cost me 100 bucks, but for that price I can't say that I am disappointed. It comes with the enhanced Eien no Aselia game (that is compatible with the patch) and the sequel itself. I clocked 40 hours of solid entertainment from EnA itself on the first playtrough, which means that there still are six play troughs available. You're able to keep the stats and skills from your previous game, so there is actually some value in replaying it (not to mention certain C&C that is not available on the first try).

And the sequel itself isn't too shabby either, it has even better combat mechanics, though I do miss the old school 2D art. But at least the characters in it don't look as horrible as in EnA...
 

felicity

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Messages
339
Hentai games are the shit now.

Seriously, no reply? It's a fine game if you can forgive the emo writings. Maybe the game is more strategy than RPG but still infinitely better than Twitcher, Faggot Age and Ass Effect...
 

Johannes

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Wow, such a thorough description and no reply initially? That's what you get for coinciding with DA2 release I guess... Seems interesting, though I don't feel like starting something with a 2 hour reading intro just now, and lack of tentacle path is disappointing.
 

hoverdog

dog that is hovering, Wastelands Interactive
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Project: Eternity
how come I didn't see this one?!


does the Dakkodango translation feature the tasteful rape & evil path?
 

pipka

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hoverdog said:
does the Dakkodango translation feature the tasteful rape & evil path?
Nope (apparently). "Kono Daichi no Hate de" version removed all 18+.

Kinda intrigued by whole tentacle evil route.
 

felicity

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Messages
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villain of the story said:
Dear gawd, how can they stand the constantly repeating narrative in combat?

You can fast forward combat by pressing Ctrl, or L which skips the combat sequence entirely (no AAR report function tho).

I Ctrl through 90% of the text and yet I don't think I've missed any major plot. :smug:
 

Zed

Codex Staff
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Codex USB, 2014
ÅÅÅÅÅÅÅÅÅH

ANIMETSU

KEKEKE KAWAIIIIII

Shit.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
*deep sigh*

They don't look that great IMO.

*graphic whore*
 

laclongquan

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They dont look that interesting, is my analysis.

But intriguing. Any jap game got a full fan-translation package deserve checking out.

EDIT: No Hscene? NO fucking Hscene? I am not that big an animefag to play a normal game.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Yeah, no porn, average art....flat chest...ugh.

Oh well, I think we've discovered a niche that is untapped, quick, someone inform Obsidian to hire Japanese artists for any new projects.

MCA + Tentacle Porn = Heavan.
 

Delirius

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181
FUCK LOLICON

FUCK MOE

FUCK YOU



I feel like replaying Tsukihime or Sengoku Rance now
 

felicity

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Messages
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I think it takes 2-3 hours before you even get to the first battle

Took me 30 secs (maybe less) to skip them all.

The gameplay part is good. I don't care about anything else.
 

Haba

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Holy thread necro batman!

Anyway, yes the fairies are too young looking (and the art direction is kinda shitty in the first place, just look at the main bad guy...). The core gameplay is enjoyable though, even if the story itself doesn't captivate you. Five replays, 100+ hours on my save.

oneself said:
3/10

You mention "gore and sex", but where is the pics of gore and sex?

This is GRPGD, no gore and sex for ya!

http://danbooru.donmai.us/data/sample/s ... 387acb.jpg

The "evil path" is pretty... well, pretty bad. Doesn't really work in a game that has five replays worth of content that there is one path where you rape all the characters they build up in the rest of the game. At least for me, that is. The tentacles were quite WTF though.
 

felicity

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Messages
339
Haba said:
Anyway, yes the fairies are too young looking (and the art direction is kinda shitty in the first place, just look at the main bad guy...). The core gameplay is enjoyable though, even if the story itself doesn't captivate you. Five replays, 100+ hours on my save.

5 playthroughs? Fuck. :salute:

I'm finally at the last mission on my 1st playthrough, training squads, slaying dragons and preparing for the final. I think I've got all possible SS except one mission. It was enjoyable enough that I will go for a 2nd playthrough on hard.
 

Haba

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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
felicity said:
Haba said:
Anyway, yes the fairies are too young looking (and the art direction is kinda shitty in the first place, just look at the main bad guy...). The core gameplay is enjoyable though, even if the story itself doesn't captivate you. Five replays, 100+ hours on my save.

5 playthroughs? Fuck. :salute:

I'm finally at the last mission on my 1st playthrough, training squads, slaying dragons and preparing for the final. I think I've got all possible SS except one mission. It was enjoyable enough that I will go for a 2nd playthrough on hard.

Well, 3 honest ones and two reloads (at story branch).
 

felicity

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Messages
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Okay I have my first clear save. A bit disappointed that the end fights were so much easier than the dragons. That level 60 white dragon has even stronger support skill than World and has a 1600x4 attack skill. None of my Eternals can tank it for even one round. Is it supposed to be beatable on normal?
 

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