Azira
Arcane
Table of Contents
1: Introduction
2: Getting started
3: Cyborgs and railroad tracks
4: Psionics, research and production
5: The roster
6: Current equipment available
7: A closer look at some of the combat mechanics
8: R.I.P. eklektyk, a Titan among men
9: Cultists!
10: Exotic weaponry
11: Reticulans, heavy armour and drones
12: Attacked by a space walnut!
13: Friendly fire
14: New cyborg and psi equipment
15: Assault on the cultist temple part 1
16: Temple assault part 2
17: Starghosts and warp weaponry
18: Cracking a nut
19: Intrepid native
20: Victory!
Alright! Last time we saved the earth, slew the reticulan breeders that were seeding our fair planet with biomass with the purpose of killing off every living thing on our planet to feed and create a god-like intelligence. We returned as heroes, the alien's nefarious plan foiled.
And I promised that I'd continue with the next game in the series, if I still had the motivation for it. As luck would have it, currently I do.
But all is not well. It seems the producers of this, the second game in the series, decided to fuck us all over. They decided that we did not travel to the moon and destroy the reticulan base, that we instead took the offer of the reticulans to have the select best of humanity carted off into space, and then let the earth be consumed by biomass.
As could be expected, the reticulan could not entirely live up to their offer. The did cart off some humans into space, and a group of these humans is what we take control of in this game, UFO Aftershock. Watch the intro video here.
So. Our valiant group of heroes are refugees from an orbital spacestation who got into a fight with other inhabitants of said spacestation, blew everything up, and escaped into space. Only to land on another spacestation..
Oh well. We'd better roll with it if we want to play this game. Onwards to the game!
We create a new game under the proud name of Codex. I set the difficulty to normal, because, to be frank, I can't be arsed to slog my way through endless hordes of enemies just to say "see everybody! I finished the game on Super Hero difficulty! Now, come all and admire the impressive length and girth of my might e-penis". I'm a grown man, I have a wife and child, I'm happy with my chosen line of work and I'm doing this LP to show you the game, not my l337 skillz.
We click OK, and are greeted by poorly animated characters flapping their lips at us while the text below them are read to us by surprisingly well-articulated english speakers.
That's a small guide to how the game works. It's quite simple and find it intuitive enough.
The next screen that greets us is one we'll become extremely familiar with as the game progresses. The geospace screen.
The buttons are nicely labeled and should be self-explanatory. Above the globe we see a box containing 3 symbols each followed by two numbers. It's our resources, showing our stockpile and current balance. The first is low-tech supplies, next high-tech supplies and finally alien supplies. Supposedly. To me they're just numbers best kept positive, or our research and manufacturing abilities go to ground.
Floating a bit above the globe we see a circula thingie, surrounded by a larger circle. This represents our spacestation, and the area we can acces with our drop-pod currently. The spacestation is called the "Laputa" for reasons that elude me, and it can be moved around the planet to acces territory further away.
The circular dot on the planet from which a red column rises is a mission. The red colour denotes that it's a help/rescue mission, where we can come to the assistance of some of the indigenous people.
Yep. Contrary to what the last game led us to believe, the biomass did not kill off all earth-bound life it seems. There are still humans living on the planet. And some that are not quite human any more, but more on that later.
If we click on the mission, this screen pops up:
I choose "back" for now, as I have yet to assign callsigns to our recruits.
We have 4 humans waiting to go on a mission. 3 male, 1 female. Clicking the squad screen lets us access their inventory and training.
Our stocks of supplies is horrendously low at the moment, but that will change after our first mission, as we will then gain the ability to research new and existing tech, and the ability to manufacture new goods.
The only type of unit currently available to us is ordinary humans.
Soon though, we will encounter Cyborgs and Psionics on the surface. Cyborgs are all male only, and the Psionics female only. They have training options exclusive to them.
Their training allows them to equip either better bionic implants (Cyborgs) or psionic weaponry/equipment (Psionics, duh).
In this game, you can only choose 3 specialties to train, and Cyborgs and Psionics both have their first chosen for them, as they spawn with level 1 in their respective training modes at level 1.
The other training routes available are these:
Some trainings complement eachother well, some less so. All training is dependent on your stats to reach a certain level before it becomes available. I find that some of these trainings are less useful than others, while some are indispensible.
Our team will not function properly without at least one medic. We would also require at least one scout. Sniper training is very useful, especially for more physically frail characters such as Psionics. Whereas a melee powerhouse can be created from a Cyborg training as both a commando and stalker.
If we want to deploy robots later (remote controlled, they cannot level up) we also need at least one technician.
Being able to wear heavy armour and use heavy equipment is very nice, but not really that good an idea for, say, a sniper. But having a gunman/technician/leader is a really powerful combination.
This is where I let you people volounteer. Specify what race (human/cyborg/psionic) you want to be, specify gender preference if human, then specify what training routes you wish to pursue, and I'll let you get a spot in the team. If you do not specify these things when signing up, I will ruthlessly assign them as I see fit.
As soon as we have the first 4 human volounteers, I'll get the first mission done and start grabbing territory in the hopes of establishing contact with the psionics and cyborgs ASAP.
Godspeed.
1: Introduction
2: Getting started
3: Cyborgs and railroad tracks
4: Psionics, research and production
5: The roster
6: Current equipment available
7: A closer look at some of the combat mechanics
8: R.I.P. eklektyk, a Titan among men
9: Cultists!
10: Exotic weaponry
11: Reticulans, heavy armour and drones
12: Attacked by a space walnut!
13: Friendly fire
14: New cyborg and psi equipment
15: Assault on the cultist temple part 1
16: Temple assault part 2
17: Starghosts and warp weaponry
18: Cracking a nut
19: Intrepid native
20: Victory!
Code:
Current roster:
Humans
dextermorg, Gunman/Technician/Leader
korenzel, Medic/Sniper/Scout
Gondolin, Gunman/Trooper/Technician
JoKa, Stalker/Commando/Scout
Anus, Sniper/Stalker/Scout
K. Slips, Scout/Stalker/Medic
chzr, Medic/Trooper/Sniper
EdwardRM, Ranger/Commando/Stalker
Sergiu64, Scout/Stalker/Ranger
Commissar, Leader/Commando/Stalker
Cyborgs
Storyfag, Cyborg/Commando/Stalker
Desmodus, Cyborg/Ranger/Scout
Claus, Cyborg/Technician/Medic
Cassidy, Cyborg/Sniper/Commando
Psionics
Bee, Psionic/Sniper/Scout
Phoenix, Psionic/Leader/Ranger
Waiting in line
Honoured dead
eklektyk, Leader
Alright! Last time we saved the earth, slew the reticulan breeders that were seeding our fair planet with biomass with the purpose of killing off every living thing on our planet to feed and create a god-like intelligence. We returned as heroes, the alien's nefarious plan foiled.
And I promised that I'd continue with the next game in the series, if I still had the motivation for it. As luck would have it, currently I do.
But all is not well. It seems the producers of this, the second game in the series, decided to fuck us all over. They decided that we did not travel to the moon and destroy the reticulan base, that we instead took the offer of the reticulans to have the select best of humanity carted off into space, and then let the earth be consumed by biomass.
As could be expected, the reticulan could not entirely live up to their offer. The did cart off some humans into space, and a group of these humans is what we take control of in this game, UFO Aftershock. Watch the intro video here.
So. Our valiant group of heroes are refugees from an orbital spacestation who got into a fight with other inhabitants of said spacestation, blew everything up, and escaped into space. Only to land on another spacestation..
Oh well. We'd better roll with it if we want to play this game. Onwards to the game!
We create a new game under the proud name of Codex. I set the difficulty to normal, because, to be frank, I can't be arsed to slog my way through endless hordes of enemies just to say "see everybody! I finished the game on Super Hero difficulty! Now, come all and admire the impressive length and girth of my might e-penis". I'm a grown man, I have a wife and child, I'm happy with my chosen line of work and I'm doing this LP to show you the game, not my l337 skillz.
We click OK, and are greeted by poorly animated characters flapping their lips at us while the text below them are read to us by surprisingly well-articulated english speakers.
That's a small guide to how the game works. It's quite simple and find it intuitive enough.
The next screen that greets us is one we'll become extremely familiar with as the game progresses. The geospace screen.
The buttons are nicely labeled and should be self-explanatory. Above the globe we see a box containing 3 symbols each followed by two numbers. It's our resources, showing our stockpile and current balance. The first is low-tech supplies, next high-tech supplies and finally alien supplies. Supposedly. To me they're just numbers best kept positive, or our research and manufacturing abilities go to ground.
Floating a bit above the globe we see a circula thingie, surrounded by a larger circle. This represents our spacestation, and the area we can acces with our drop-pod currently. The spacestation is called the "Laputa" for reasons that elude me, and it can be moved around the planet to acces territory further away.
The circular dot on the planet from which a red column rises is a mission. The red colour denotes that it's a help/rescue mission, where we can come to the assistance of some of the indigenous people.
Yep. Contrary to what the last game led us to believe, the biomass did not kill off all earth-bound life it seems. There are still humans living on the planet. And some that are not quite human any more, but more on that later.
If we click on the mission, this screen pops up:
I choose "back" for now, as I have yet to assign callsigns to our recruits.
We have 4 humans waiting to go on a mission. 3 male, 1 female. Clicking the squad screen lets us access their inventory and training.
Our stocks of supplies is horrendously low at the moment, but that will change after our first mission, as we will then gain the ability to research new and existing tech, and the ability to manufacture new goods.
The only type of unit currently available to us is ordinary humans.
Soon though, we will encounter Cyborgs and Psionics on the surface. Cyborgs are all male only, and the Psionics female only. They have training options exclusive to them.
Their training allows them to equip either better bionic implants (Cyborgs) or psionic weaponry/equipment (Psionics, duh).
In this game, you can only choose 3 specialties to train, and Cyborgs and Psionics both have their first chosen for them, as they spawn with level 1 in their respective training modes at level 1.
The other training routes available are these:
Some trainings complement eachother well, some less so. All training is dependent on your stats to reach a certain level before it becomes available. I find that some of these trainings are less useful than others, while some are indispensible.
Our team will not function properly without at least one medic. We would also require at least one scout. Sniper training is very useful, especially for more physically frail characters such as Psionics. Whereas a melee powerhouse can be created from a Cyborg training as both a commando and stalker.
If we want to deploy robots later (remote controlled, they cannot level up) we also need at least one technician.
Being able to wear heavy armour and use heavy equipment is very nice, but not really that good an idea for, say, a sniper. But having a gunman/technician/leader is a really powerful combination.
This is where I let you people volounteer. Specify what race (human/cyborg/psionic) you want to be, specify gender preference if human, then specify what training routes you wish to pursue, and I'll let you get a spot in the team. If you do not specify these things when signing up, I will ruthlessly assign them as I see fit.
As soon as we have the first 4 human volounteers, I'll get the first mission done and start grabbing territory in the hopes of establishing contact with the psionics and cyborgs ASAP.
Godspeed.