There's a new Indie Kickstarter on for a space western, single player, story driven, action RPG called Exoplanet: First Contact. The kickstarter will last until September 12th with a goal of $45.000.
Here's a short description:
Exoplanet: First Contact is a single-player, story driven action RPG set in a Space Western universe. Here, real and fictional technologies meet the cruel and unforgiving, yet romantic reality of the Wild West.
You are Jack Sharp, a daring adventurer, stranded on a dangerous, wild planet known as K’Tharsis. K’Tharsis is a former mining outpost, gradually becoming a ghost colony as the Antigravium Crystal Rush is over and the inhabitants struggle for survival.
Exoplanet is inspired by games, movies and fictional worlds that changed the team’s vision of the RPG experience. We mixed the best of TESIII: Morrowind, Gothic, Fallout with the Firefly TV-series and the Dune Universe. These are the main ingredients defining the look and feel of Exoplanet.
Nostalgia alone isn’t the best foundation for a new universe, and that is why Exoplanet: First Contact is made with modern technology and hard-core game design.
The game is being made by Alerteam, a studio thus far unknown to me.
The team behind Alersteam is an international team with professional developers and modders from Russia, Ukraine, Germany and the UK. They consider themselves not just a team, but a collective of like-minded individuals who aren’t happy with how modern RPG games are evolving. Exoplanet: First Contact is their answer as they are combining all the good things they have seen in the games they have played and studied over the years.
Developing Exoplanet has evolved from a hobby to a way of life.
Developing an RPG the scale of Exoplanet usually takes two to three years. We don’t want our backers to wait that long, so we are releasing fully developed chapters.
The core gameplay mechanics are already up and running, and we have already completed large amounts of pre-production. This enables us to work with smaller iterations which we refer to as Chapters.
Each chapter contains a significant narrative sequence with clear goals, critical decisions and visible consequences. Each chapter represents approximately ten hours of gameplay, not counting the side-quests or the additional exploration you can do.
Thanks to the chapters, we can release faster updates incorporating your feedback, making both the first chapter, and the next even better.
Personally, I'd prefer to wait 2-3 years and play the entire game at once, but what do I know. By the way, the game has been already greenlit on Steam.