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TOME updated to 2.1.2

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TOME updated to 2.1.2

Development Info - posted by Saint_Proverbius on Sat 15 March 2003, 22:09:37

Tags: Tales of Middle-Earth

Tales of Middle Earth, one of those fun little rogue-likes, has been updated to version 2.1.2, which is primarily a big fix version but also adds a few features as well. Here's a list of the bug fixes, since they're typically more fun to read:

  • Bug fixes:
  • Trap of Wasting Wands (affects also Staves) change the Wand/Staff to the of nothing type. -- masmarangio
  • Fixed a fountain filling bug, simplified the item_tester -- masmarangio
  • Make wielding more than one demonshield (or demonsword I suppose) work -- neil
  • empty chests are generated as known (i.e. they were opened) -- masmarangio
  • 'U' powers didn't remove Disruption Shield
  • Potions of Cure Water are no more extractable by Alchemy
  • Possibly the relic in the god quest couldn't have been generated. Wasn't me honest guv. -- fearoffours
  • in automatizer worked even when the player was not aware of the object. It was possible to use this as a free ID. Thanks to kobayasi for the patch. -- Kusunose
  • Some menus exits when 'e' was hit on some comapilation. Note: 'e' for escape is compiler dependant extension so do not use it. Thanks kobayasi for fix. -- Kusunose
  • All known staves and wands are displayed as 'Globe of Light' in the Known Object list. Thanks kobayasi for fix. -- Kusunose
  • Chaging the melee style did not update bonuses. Thanks to kobayasi for the patch. -- Kusunose
  • A possessor (the creature, not the class) can only possess whole corpses and skeletons, not pieces of meat -- masmarangio
  • Stop using temp files for level loading. This should work around the problems people have had with them.
  • Cancelling the reward skill sellection could crash the game. -- Kusunose
  • Inspecting or Identifying something shouldn't infect you with the Black Breath -- neil

Compiler specifics, those always lead to humor.

Spotted this at YARNS

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