TOME updated to 2.1.2
TOME updated to 2.1.2
Development Info - posted by Saint_Proverbius on Sat 15 March 2003, 22:09:37
Tags: Tales of Middle-EarthTales of Middle Earth, one of those fun little rogue-likes, has been updated to version 2.1.2, which is primarily a big fix version but also adds a few features as well. Here's a list of the bug fixes, since they're typically more fun to read:
Compiler specifics, those always lead to humor.
Spotted this at YARNS
- Bug fixes:
- Trap of Wasting Wands (affects also Staves) change the Wand/Staff to the of nothing type. -- masmarangio
- Fixed a fountain filling bug, simplified the item_tester -- masmarangio
- Make wielding more than one demonshield (or demonsword I suppose) work -- neil
- empty chests are generated as known (i.e. they were opened) -- masmarangio
- 'U' powers didn't remove Disruption Shield
- Potions of Cure Water are no more extractable by Alchemy
- Possibly the relic in the god quest couldn't have been generated. Wasn't me honest guv. -- fearoffours
- in automatizer worked even when the player was not aware of the object. It was possible to use this as a free ID. Thanks to kobayasi for the patch. -- Kusunose
- Some menus exits when 'e' was hit on some comapilation. Note: 'e' for escape is compiler dependant extension so do not use it. Thanks kobayasi for fix. -- Kusunose
- All known staves and wands are displayed as 'Globe of Light' in the Known Object list. Thanks kobayasi for fix. -- Kusunose
- Chaging the melee style did not update bonuses. Thanks to kobayasi for the patch. -- Kusunose
- A possessor (the creature, not the class) can only possess whole corpses and skeletons, not pieces of meat -- masmarangio
- Stop using temp files for level loading. This should work around the problems people have had with them.
- Cancelling the reward skill sellection could crash the game. -- Kusunose
- Inspecting or Identifying something shouldn't infect you with the Black Breath -- neil
Compiler specifics, those always lead to humor.
Spotted this at YARNS