Gearhead Caramel jumps to v0.0620
Gearhead Caramel jumps to v0.0620
Development Info - posted by Saint_Proverbius on Mon 12 April 2021, 23:27:39
Tags: Gearhead Caramel; Joseph HewittI'm a few days late on this, but Gearhead Caramel has been updated to version v0.620. For those of you who don't know what it is, it's essentially a CRPG where you can get and pilot Mechs. The combat was pretty great, but the game itself was pretty damned good for a game made by one dude. It can be picked up on Itch.io via this page for $10US. lHere's a video of what the game was eight months ago and what's new:
GearHead Caramel v0.620 has just been released. There are a lot of changes this time around- as you’d expect from the length of time it took me to release this version. Every town in DeadZone Drifter now has a special feature. The opening scenario for DeadZone Drifter may be different depending on your character’s life history. There’s a new pilot suit for all body types by LordErin. You can now set combat hotkeys for any weapon or action. Finally, some bugs were fixed and some improvements were made. Try it out and let me know what you think.
I loved the first version of this thing. It's one of the best examples of how to make a game as procedural as possible. In fact, I didn't even notice the storyline was procedural until I started a second game to try other things out.
GearHead Caramel v0.620 has just been released. There are a lot of changes this time around- as you’d expect from the length of time it took me to release this version. Every town in DeadZone Drifter now has a special feature. The opening scenario for DeadZone Drifter may be different depending on your character’s life history. There’s a new pilot suit for all body types by LordErin. You can now set combat hotkeys for any weapon or action. Finally, some bugs were fixed and some improvements were made. Try it out and let me know what you think.
I loved the first version of this thing. It's one of the best examples of how to make a game as procedural as possible. In fact, I didn't even notice the storyline was procedural until I started a second game to try other things out.