Bloodmoon loved by All Out Games
Bloodmoon loved by All Out Games
Review - posted by Saint_Proverbius on Tue 17 June 2003, 02:36:40
Tags: The Elder Scrolls III: BloodmoonMorrowind: Bloodmoon has earned itself an 89% in this review over at All Out Games. Here's a taste of the love:
Solstheim is riddled with caves to explore, and a great deal of these are local burial grounds which, as you might expect, don't always feature entirely dead inhabitants. There's some new loot players can equip or sell, and obviously some new places to sell it, but don't expect the bustling marketplaces of Mournhold, because Solstheim's frigid climate does little to attract business. In fact, players not loaded down with provisions may find themselves heading back to Vvardenfell by boat just to stock up on more supplies. It would have been nicer if Khuul wasn't the nearest port back on the main island, though, as you'll have to go well past there to get any real shopping done. But it's a minor gripe, and more options open up after Raven Rock grows beyond its early restrictions.
This is something I don't get about most fantasy settings. If tombs and burial sites spawn up undead so frequently, like they seem to do, don't you think it's time to invent the funeral pyre or some other, safer method of getting rid of human corpses?
Spotted this at ShackNews.
Solstheim is riddled with caves to explore, and a great deal of these are local burial grounds which, as you might expect, don't always feature entirely dead inhabitants. There's some new loot players can equip or sell, and obviously some new places to sell it, but don't expect the bustling marketplaces of Mournhold, because Solstheim's frigid climate does little to attract business. In fact, players not loaded down with provisions may find themselves heading back to Vvardenfell by boat just to stock up on more supplies. It would have been nicer if Khuul wasn't the nearest port back on the main island, though, as you'll have to go well past there to get any real shopping done. But it's a minor gripe, and more options open up after Raven Rock grows beyond its early restrictions.
This is something I don't get about most fantasy settings. If tombs and burial sites spawn up undead so frequently, like they seem to do, don't you think it's time to invent the funeral pyre or some other, safer method of getting rid of human corpses?
Spotted this at ShackNews.