GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Bethesda Q&A at GameBanshee

Click here and disable ads!

Bethesda Q&A at GameBanshee

Interview - posted by Saint_Proverbius on Fri 27 June 2003, 14:11:15

Tags: The Elder Scrolls III: Bloodmoon

GameBanshe has posted another interview with Todd Howard about Morrowind as well as Sea Pirate Dogs of the Carribean 2. Here's a bit of fun:


GB: With Bloodmoon about to start shipping, how do you feel looking back at the huge success of Morrowind and its expansions? If you could do it all over again, would you do anything differently?

Todd:
We?re ecstatic with the way everything came out. We hit our dates with quality products, and the expansions were a blast to create. It?s nice to work with a code-base and tool-set that is stable and tested. Anything different? Oh sure, always. We?re our own worst critics. Nothing is ever perfect in our eyes, so we can look at almost any part of the game and find some way of improving it.​

That beats the typical BioWare answer, which is Everything we do is the best thing EVER! It's hard for us because we're so perfect!

Spotted this at ShackNews.

There are 33 comments on Bethesda Q&A at GameBanshee

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.040012836456299 seconds