GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Trinity tit for tat right here

Trinity tit for tat right here

Interview - posted by Saint_Proverbius on Wed 24 December 2003, 01:16:20

Tags: Forlorn World; Ground Zero

We have a little interview with the nice chaps at Ground Zero about their post nuclear CRPG project dubbed Trinity. Here's a bit on the linear stuff and freedom:

6. Will the game be linear or not? How much freedom will the player have in exploring the world and the plot?

The player will have only one purpose after starting the game: to survive as long as he can. We might give the PC some quest to do, which will be his goal in life. However, as in life, he won't have to reach it. All the quests, campaigns, adventures, will be only an addition to the Great History of the World. In this game, the PC won't be a hero saving the mankind. The history of the world will be created by those that inhabit it, and the PC won't be able to influence the most important events. He will be able to try to get to know its details, meet the NPCs creating the history, or run from the place of historic events - for his own good.

As the freedom? Nobody likes limitations, and neither do we.


A reference to the movie Braveheart would be a little cliche here, wouldn't it?

There are 2 comments on Trinity tit for tat right here

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.080690860748291 seconds