Another opinion on Blade&Sword
Another opinion on Blade&Sword
Review - posted by Vault Dweller on Fri 23 January 2004, 04:13:17
Tags: Blade and SwordWe were told that Blade&Sword is bad, we were told that it's ok, and now Game Industry News will tell you why it's great and spectacular deserving no less then 5/5
The graphics in Blade and Sword are very nice. The game has an M-rating because the graphics are so realistic, and well, graphic. Depending on your character, you will be lopping off limbs, throwing dead bodies into their associates or even spinning victims high into the air and hacking them up as they come down.
But even though it sounds mindless, there actually is a lot of strategy involved in the game. You have to set up combo-moves that can take out an opponent. And if you do too much of the same thing, the enemy will either block your blows, or fly backwards out of your range. So you need to set up combinations that will keep them off-guard, but also in front of you till you’re ready for the kill shot.
This is done on a screen that you can manage when you are out of battle. Then when you enter battle, each click of the mouse can be set to follow your special move pattern. So you might just be click, click, clicking, but your character is doing a leg sweep followed by a hammer blow followed by a spin kick, ect. This makes part of the fun coming up with the right series of moves, sort of like training back at the dojo. I created a huge combo for one of my characters that was 16 moves long! It worked well against the bosses on each level too. But it took a lot of fun trial and error. “Hmmm.,†I would say. “He was knocked back without an arm too quickly, so he’s still alive. I’ll have to tweak that combo move with a few more jabs.â€Hmm, it actually sounds like fun. I should check it out after I'm done with Silent Storm.
The graphics in Blade and Sword are very nice. The game has an M-rating because the graphics are so realistic, and well, graphic. Depending on your character, you will be lopping off limbs, throwing dead bodies into their associates or even spinning victims high into the air and hacking them up as they come down.
But even though it sounds mindless, there actually is a lot of strategy involved in the game. You have to set up combo-moves that can take out an opponent. And if you do too much of the same thing, the enemy will either block your blows, or fly backwards out of your range. So you need to set up combinations that will keep them off-guard, but also in front of you till you’re ready for the kill shot.
This is done on a screen that you can manage when you are out of battle. Then when you enter battle, each click of the mouse can be set to follow your special move pattern. So you might just be click, click, clicking, but your character is doing a leg sweep followed by a hammer blow followed by a spin kick, ect. This makes part of the fun coming up with the right series of moves, sort of like training back at the dojo. I created a huge combo for one of my characters that was 16 moves long! It worked well against the bosses on each level too. But it took a lot of fun trial and error. “Hmmm.,†I would say. “He was knocked back without an arm too quickly, so he’s still alive. I’ll have to tweak that combo move with a few more jabs.â€