GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Flagship update: New interview

Click here and disable ads!

Flagship update: New interview

Interview - posted by Vault Dweller on Fri 23 April 2004, 16:05:59

Tags: Flagship; Flagship Studios

A site creatively called Flagship Follower sent Flagship Studios a few questions and, lo and behold, they got <a href=http://fs.kokeeno.com/modules.php?name=News&file=article&sid=9>answered[/url], although, as usual, nothing even remotely specific was revealed: They are doing fine, thanks for asking, working on the game which will be revealed when the time is right.


As a rather new company, are you currently working on the specific code for your game or are you working on a general script library to make it easier for this and future games?

We are working on specific code and also creating systems and tools that may be useable on future projects. Out focus is on creating a fantastic game of the highest quality possible as opposed to making a sustainable or marketable technology. We have always felt that the design of the game should drive the technology, so starting from the ground up is something we are used to doing. We do create tools for the game that we can use for creating expansions or additional content, but the game is our first and foremost concern.​
What I really like about Bill is that there is very little hype in his statements despite the success of his previous games. Compare that to Vision: the next stride forward in the evolution of modern role-playing games. WTF?!

There are 1 comments on Flagship update: New interview

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.040154933929443 seconds