SCOURGE combat opinion thread
SCOURGE combat opinion thread
Game News - posted by Saint_Proverbius on Fri 5 November 2004, 03:16:32
Tags: S.C.O.U.R.G.E.: Heroes of Lesser RenownThere's a thread on the SCOURGE forums asking about whether or not you'd rather have turn based or real time combat for the humorous CRPG spoof rogue-like. Here's the first topic in the thread:
I've been getting some mail saying that battle is too fast and confusing. Some people asked to make the game turn-based (like, might and magic, most roguelikes, etc.). Currently battle in scourge uses a Baldur's Gate-style "pausable real-time" system.
It is possible to make the real-time battle slower, more balanced and less confusing. It's (probably) also possible to make turn-based combat optionally not stop between turns.
So the question is what do you think? I don't have time to play commercial games anymore, but if there is a battle system you say in one and liked, please let me know. Be sure to describe the system in detail (as far as turns, I don't need to know what kind of spells it uses...). My hope is that through this forum we can pick a system that is not overly complex to implement and pleases the most number of players.
Thanks,
--GaborSo, feel free to add your comments here or there, but there would be better.
I've been getting some mail saying that battle is too fast and confusing. Some people asked to make the game turn-based (like, might and magic, most roguelikes, etc.). Currently battle in scourge uses a Baldur's Gate-style "pausable real-time" system.
It is possible to make the real-time battle slower, more balanced and less confusing. It's (probably) also possible to make turn-based combat optionally not stop between turns.
So the question is what do you think? I don't have time to play commercial games anymore, but if there is a battle system you say in one and liked, please let me know. Be sure to describe the system in detail (as far as turns, I don't need to know what kind of spells it uses...). My hope is that through this forum we can pick a system that is not overly complex to implement and pleases the most number of players.
Thanks,
--Gabor